My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Miner Night Witch
Giant Snowball
Hog Rider Furnace Miner Princess Night Witch
Zap
Furnace Princess Night Witch
Barbarian Barrel
Furnace Wizard Princess Night Witch
The Log
Hog Rider Furnace Princess
Earthquake
Hog Rider Furnace
Arrows
Furnace Princess Night Witch
Royal Delivery
Hog Rider Wizard Miner Princess Night Witch
Fireball
Hog Rider Furnace Wizard Princess Night Witch
Poison
Furnace Wizard Princess Night Witch
Lightning
Furnace Wizard Night Witch
Rocket
Hog Rider Furnace Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Princess Fireball Hog Rider Furnace Night Witch Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Princess Fireball Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Giant Miner Princess
Hog Rider
Fireball Furnace Giant Wizard Princess
Furnace
Miner Hog Rider Giant Princess
Giant
Miner Night Witch Fireball Hog Rider Furnace Wizard Princess
Wizard
Hog Rider Giant Miner
Miner
Furnace Giant Fireball Wizard
Princess
Fireball Hog Rider Furnace Giant
Night Witch
Giant

Defense Synergies 0 2

Fireball
Miner Princess
Hog Rider
Furnace
Giant
Wizard
Miner
Fireball
Princess
Fireball
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Furnace Night Witch
Furnace Night Witch
Night Witch Furnace
Fireball Princess
Fireball Furnace Night Witch
Furnace Fireball Wizard Princess Night Witch
Fireball
Furnace Princess Night Witch
Miner Night Witch
Fireball Furnace Wizard Princess Night Witch
Fireball Furnace Wizard Princess Night Witch
Furnace Night Witch Fireball Wizard
Fireball Wizard Furnace Princess Night Witch
Furnace
Fireball Furnace
Wizard Fireball Furnace Night Witch
Fireball Furnace Wizard Night Witch
Furnace Wizard Fireball Princess
Wizard Fireball Furnace Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace
Fireball Wizard Miner
Furnace
Fireball Night Witch
Night Witch
Fireball Furnace Wizard Princess
Fireball Furnace Night Witch
Fireball
Fireball
Fireball Wizard Night Witch
Wizard Fireball Furnace Princess
Fireball Furnace Night Witch
Fireball Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Miner Princess
Fireball Miner
Fireball
Fireball Wizard Furnace
Fireball Wizard Furnace Princess
Furnace Wizard Princess
Fireball Wizard Princess
Fireball Miner Wizard
Fireball Night Witch
Miner Fireball Wizard Princess
Fireball Wizard Princess
Fireball Miner Princess
Fireball Princess
Princess Fireball Furnace
Fireball Furnace Wizard Princess
Fireball Furnace Wizard Princess
Fireball
Night Witch
Fireball Wizard Princess
Fireball Wizard Miner Princess
Fireball Night Witch
Fireball Wizard Princess
Fireball
Fireball Furnace Wizard Princess
Fireball Miner Wizard Princess
Fireball Wizard Miner Princess
Fireball Miner
Fireball Furnace Wizard Princess Night Witch
Fireball Wizard
Fireball Night Witch
Fireball Wizard Miner Night Witch
Fireball Princess
Fireball Wizard Princess
Fireball Princess Night Witch
Fireball Wizard Princess
Fireball
Fireball Miner Wizard Princess
Fireball Wizard Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Miner Princess

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