My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Barbarians Furnace Goblin Hut Miner
Zap
Archers Furnace Goblin Hut
Barbarian Barrel
Archers Barbarians Furnace Goblin Hut Ice Wizard
The Log
Archers Barbarians Furnace Goblin Hut
Earthquake
Archers Barbarians Furnace Goblin Hut
Arrows
Archers Furnace Goblin Hut
Royal Delivery
Archers Barbarians Goblin Hut Miner Ice Wizard
Fireball
Archers Barbarians Furnace Goblin Hut Ice Wizard
Poison
Archers Barbarians Furnace Goblin Hut Ice Wizard
Lightning
Furnace Goblin Hut Ice Wizard
Rocket
Barbarians Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Miner Ice Wizard Fireball Furnace Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Miner Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Hut Miner
Barbarians
Fireball
The Log Miner
Furnace
Miner Goblin Hut
Goblin Hut
Archers Furnace The Log Miner Ice Wizard
The Log
Fireball Goblin Hut Miner
Miner
Furnace Archers Fireball Goblin Hut The Log
Ice Wizard
Goblin Hut

Defense Synergies 1 13

Archers
Furnace Goblin Hut The Log Ice Wizard
Barbarians
Furnace
Fireball
The Log Goblin Hut Miner Ice Wizard
Furnace
Archers Barbarians Goblin Hut Ice Wizard
Goblin Hut
Archers Fireball Furnace Ice Wizard
The Log
Fireball Archers Miner Ice Wizard
Miner
Fireball The Log
Ice Wizard
Archers Fireball Furnace Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut The Log
Barbarians Furnace Goblin Hut The Log Ice Wizard
Barbarians Furnace Goblin Hut Archers Ice Wizard
Barbarians Goblin Hut Furnace Ice Wizard
Barbarians Fireball The Log
Fireball The Log Archers Furnace Ice Wizard
Furnace Archers Fireball Goblin Hut Ice Wizard
Barbarians Fireball The Log
Barbarians Furnace Goblin Hut Ice Wizard
Archers Barbarians Miner Ice Wizard
Archers Barbarians Ice Wizard Fireball Furnace Goblin Hut The Log
Archers Fireball Furnace Goblin Hut Ice Wizard
Barbarians Furnace Goblin Hut Fireball The Log Ice Wizard
Fireball Barbarians Furnace Goblin Hut The Log
Barbarians Furnace Goblin Hut
Barbarians Fireball Furnace Goblin Hut The Log
Barbarians Fireball Furnace Goblin Hut
Fireball Archers Barbarians Furnace Goblin Hut The Log Ice Wizard
Furnace The Log Archers Barbarians Fireball Goblin Hut Ice Wizard
Barbarians Goblin Hut
Archers Barbarians Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball Furnace Goblin Hut
Fireball Archers The Log Miner
Barbarians Furnace Goblin Hut The Log
Barbarians Fireball The Log
Barbarians Goblin Hut
Fireball Furnace Archers Goblin Hut Ice Wizard
Archers Barbarians Fireball Furnace Goblin Hut Ice Wizard
Barbarians
Barbarians Fireball Goblin Hut The Log
Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Fireball The Log
Barbarians Fireball
Archers Barbarians Fireball Furnace
Barbarians Goblin Hut Archers Fireball Furnace The Log
Archers Barbarians Fireball Goblin Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner Ice Wizard
Fireball Goblin Hut The Log Miner
Barbarians Fireball The Log
Fireball Furnace The Log
Fireball Furnace Ice Wizard
Archers Furnace The Log
Fireball The Log Ice Wizard
Fireball The Log Miner
Fireball
Miner Fireball The Log
Fireball Archers
Fireball Goblin Hut The Log Miner
Fireball
Fireball Furnace Goblin Hut The Log
Fireball Furnace Goblin Hut The Log
Fireball Furnace Goblin Hut The Log
Fireball
Archers Fireball The Log
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Furnace Ice Wizard
Fireball The Log Miner Ice Wizard
Fireball The Log Miner
Fireball Miner The Log
Archers Fireball Furnace Ice Wizard
Fireball Goblin Hut
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Archers Barbarians Fireball Goblin Hut
Fireball Archers Ice Wizard
The Log Fireball
Fireball Miner
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log Miner

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