My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians Furnace Witch
Zap
Minions Royal Giant Furnace Witch
Barbarian Barrel
Barbarians Furnace Witch Royal Ghost
The Log
Barbarians Royal Giant Furnace Witch
Earthquake
Barbarians Furnace Witch
Arrows
Minions Furnace Witch
Royal Delivery
Minions Barbarians Witch Royal Ghost
Fireball
Minions Barbarians Furnace Witch
Poison
Minions Barbarians Furnace Witch
Lightning
Furnace Witch
Rocket
Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Royal Ghost Fireball Furnace Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Royal Ghost Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant
Barbarians
Royal Giant
Minions Fireball Furnace Witch The Log Royal Ghost
Fireball
Royal Giant The Log
Furnace
Royal Giant Royal Ghost
Witch
Royal Giant Royal Ghost
The Log
Royal Giant Fireball
Royal Ghost
Royal Giant Furnace Witch

Defense Synergies 1 6

Minions
The Log
Barbarians
Furnace
Royal Giant
Fireball
The Log
Furnace
Barbarians Royal Ghost
Witch
The Log Royal Ghost
The Log
Fireball Minions Witch Royal Ghost
Royal Ghost
Furnace Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Barbarians Minions Furnace Witch The Log
Barbarians Furnace Witch Minions
Barbarians Witch Minions Furnace
Barbarians Fireball The Log
Fireball The Log Minions Furnace Royal Ghost
Minions Furnace Fireball Witch
Barbarians Fireball The Log
Barbarians Witch Minions Furnace
Barbarians Royal Ghost
Minions Barbarians Witch Fireball Furnace The Log Royal Ghost
Minions Fireball Furnace Witch
Barbarians Furnace Minions Fireball Witch The Log
Fireball Minions Barbarians Furnace Witch The Log Royal Ghost
Barbarians Furnace
Barbarians Fireball Furnace The Log
Barbarians Minions Fireball Furnace Witch
Fireball Minions Barbarians Furnace Witch The Log Royal Ghost
Furnace Witch The Log Minions Barbarians Fireball Royal Ghost
Barbarians
Royal Ghost Minions Barbarians Fireball Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace Witch Royal Ghost
Fireball The Log Royal Ghost
Barbarians Minions Furnace Witch The Log
Barbarians Fireball The Log
Barbarians Witch
Fireball Furnace Minions Witch
Minions Barbarians Fireball Furnace Witch
Barbarians
Minions Barbarians Fireball Witch The Log
Witch Barbarians
Minions Barbarians Witch
Barbarians Fireball The Log
Barbarians Fireball Witch
Barbarians Fireball Furnace Witch
Barbarians Witch Minions Fireball Furnace The Log
Minions Barbarians Fireball Witch The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball The Log
Barbarians Fireball The Log
Fireball Furnace The Log
Fireball Minions Furnace Witch
Furnace Witch The Log
Fireball The Log
Fireball The Log
Minions Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Fireball
Fireball Furnace The Log
Fireball Furnace Witch The Log
Fireball Furnace The Log
Fireball
Minions
Fireball The Log
Fireball Witch The Log
Minions Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Furnace Witch
Witch
Fireball The Log Witch Royal Ghost
Fireball Witch The Log
Fireball The Log
Fireball Furnace Witch
Minions Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Barbarians Fireball Witch
Fireball Witch
The Log Fireball
Fireball
The Log Fireball
Fireball
Minions Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Royal Ghost

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