My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians
Giant Snowball
Archers Goblin Gang Barbarians
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Barbarians Elite Barbarians Wizard
The Log
Archers Goblin Gang Barbarians Elite Barbarians
Earthquake
Archers Goblin Gang Barbarians
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Barbarians Elite Barbarians Wizard
Fireball
Archers Goblin Gang Barbarians Elite Barbarians Wizard
Poison
Archers Goblin Gang Barbarians Wizard
Lightning
Elite Barbarians Wizard
Rocket
Barbarians Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Goblin Gang Freeze Barbarians Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Goblin Gang

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Archers Freeze
Archers
Zap Elite Barbarians
Goblin Gang
Barbarians
Elite Barbarians
Zap Rage Archers Wizard
Wizard
Elite Barbarians Rage
Rage
Elite Barbarians Wizard
Freeze
Zap

Defense Synergies 0 8

Zap
Archers Goblin Gang Barbarians Elite Barbarians
Archers
Zap Goblin Gang
Goblin Gang
Zap Archers Barbarians
Barbarians
Zap Goblin Gang
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Freeze
Rage
Freeze
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Barbarians Elite Barbarians Zap Goblin Gang
Goblin Gang Barbarians Archers Elite Barbarians Freeze
Barbarians Elite Barbarians Goblin Gang
Barbarians Elite Barbarians
Goblin Gang Freeze Zap Archers
Zap Archers Goblin Gang Wizard Freeze
Zap Barbarians
Barbarians Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Barbarians
Archers Goblin Gang Barbarians Zap Wizard Freeze
Zap Archers Goblin Gang Wizard
Barbarians Zap Goblin Gang Elite Barbarians Wizard Freeze
Wizard Zap Goblin Gang Barbarians Freeze
Barbarians Elite Barbarians Goblin Gang
Barbarians Zap Goblin Gang Elite Barbarians Freeze
Barbarians Wizard Goblin Gang Elite Barbarians
Zap Archers Goblin Gang Barbarians Elite Barbarians Wizard
Zap Wizard Freeze Archers Barbarians
Barbarians Elite Barbarians
Goblin Gang Wizard Archers Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Archers Elite Barbarians
Zap Archers Goblin Gang Elite Barbarians Wizard
Goblin Gang Barbarians Zap Elite Barbarians
Goblin Gang Zap Barbarians Elite Barbarians
Barbarians Goblin Gang Elite Barbarians
Wizard Zap Archers Goblin Gang Freeze
Goblin Gang Archers Barbarians Elite Barbarians
Barbarians Elite Barbarians
Zap Freeze Barbarians Elite Barbarians
Goblin Gang Barbarians
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Goblin Gang Wizard
Wizard Archers Barbarians
Goblin Gang Barbarians Elite Barbarians Zap Archers Freeze
Zap Archers Barbarians Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Barbarians Freeze
Wizard Zap
Wizard Zap Freeze
Archers Wizard
Zap Wizard Freeze
Zap Wizard
Goblin Gang Elite Barbarians
Zap Wizard
Zap Archers Wizard
Elite Barbarians
Freeze
Zap Elite Barbarians
Zap Wizard
Wizard
Freeze
Zap Archers Wizard
Zap Wizard
Wizard
Zap Barbarians
Zap Freeze Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Archers Wizard
Zap Wizard Freeze
Elite Barbarians
Zap Wizard
Zap Freeze
Wizard
Zap Archers Goblin Gang Barbarians Freeze
Zap Archers Wizard
Freeze
Goblin Gang Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Freeze
Zap
Zap Freeze

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