My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Mini P.E.K.K.A Hog Rider
Fireball
Hog Rider
Poison
Bats
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap The Log Fireball Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap The Log

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Bats
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Fire Spirit Bats Mini P.E.K.K.A Freeze The Log
Fireball
Zap Hog Rider Freeze The Log
Mini P.E.K.K.A
Fire Spirit Bats Zap Hog Rider The Log
Hog Rider
Fire Spirit Bats Zap Fireball Freeze The Log Mini P.E.K.K.A
Freeze
Hog Rider Zap Fireball
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A

Defense Synergies 4 11

Fire Spirit
Zap Mini P.E.K.K.A The Log
Bats
Zap Mini P.E.K.K.A Freeze The Log
Zap
Fireball Mini P.E.K.K.A Fire Spirit Bats The Log
Fireball
Zap The Log Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Zap The Log Fire Spirit Bats Fireball Freeze
Hog Rider
Freeze
Bats Fireball Mini P.E.K.K.A
The Log
Fireball Mini P.E.K.K.A Fire Spirit Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Mini P.E.K.K.A Bats Zap The Log
Mini P.E.K.K.A Fire Spirit Bats Freeze
Mini P.E.K.K.A Bats
Fireball Mini P.E.K.K.A The Log
Fireball Freeze The Log Fire Spirit Bats Zap
Bats Fire Spirit Zap Fireball Freeze
Zap Fireball The Log
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A
Bats Zap Fireball Freeze The Log
Bats Zap Fireball
Mini P.E.K.K.A Fire Spirit Bats Zap Fireball Freeze The Log
Fire Spirit Fireball Bats Zap Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Freeze The Log
Bats Fireball Mini P.E.K.K.A
Fire Spirit Fireball Bats Zap The Log
Zap Freeze The Log Fire Spirit Bats Fireball
Mini P.E.K.K.A
Fire Spirit Bats Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A The Log
Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Zap Fireball The Log
Mini P.E.K.K.A
Fire Spirit Fireball Bats Zap Freeze
Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A
Zap Freeze Bats Fireball Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Fireball
Fireball
Bats Zap Fireball Mini P.E.K.K.A Freeze The Log
Bats Zap Fireball Mini P.E.K.K.A Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball Zap The Log
Fireball The Log
Fireball Freeze The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Bats Zap Freeze
Fire Spirit The Log
Fireball The Log Fire Spirit Zap Freeze
Fireball The Log Zap
Fire Spirit Bats Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Fire Spirit Zap
Fire Spirit Fireball The Log
Fireball Freeze
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball Freeze
Bats Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A The Log
Fire Spirit Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap Freeze The Log Fire Spirit Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Fire Spirit Bats Zap Fireball
Zap Bats Fireball Freeze
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball Freeze
Fireball The Log
Zap Fire Spirit Bats Fireball Freeze
Fireball Fire Spirit Zap
Freeze
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Zap Bats Fireball Freeze The Log
Bats Zap Fireball
Zap Fireball Freeze The Log

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