My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Musketeer Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Ice Spirit Knight Musketeer Goblin Hut Barbarian Hut
The Log
Ice Spirit Musketeer Hog Rider Goblin Hut Barbarian Hut
Earthquake
Hog Rider Goblin Hut Barbarian Hut
Arrows
Ice Spirit Goblin Hut
Royal Delivery
Ice Spirit Knight Musketeer Hog Rider Goblin Hut
Fireball
Musketeer Hog Rider Goblin Hut Barbarian Hut
Poison
Musketeer Goblin Hut Barbarian Hut
Lightning
Knight Musketeer Goblin Hut Barbarian Hut
Rocket
Musketeer Hog Rider Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Musketeer Hog Rider Freeze Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Knight Musketeer

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Musketeer Goblin Hut Barbarian Hut
Knight
Ice Spirit Musketeer Hog Rider Goblin Hut Barbarian Hut The Log
Musketeer
Knight Hog Rider Barbarian Hut Ice Spirit Goblin Hut The Log
Hog Rider
Ice Spirit Knight Musketeer Freeze The Log Goblin Hut Barbarian Hut
Goblin Hut
Ice Spirit Knight Musketeer Hog Rider Barbarian Hut The Log
Barbarian Hut
Musketeer Ice Spirit Knight Hog Rider Goblin Hut
Freeze
Hog Rider
The Log
Hog Rider Knight Musketeer Goblin Hut

Defense Synergies 3 10

Ice Spirit
Musketeer Knight Goblin Hut The Log
Knight
Musketeer Ice Spirit Goblin Hut Barbarian Hut The Log
Musketeer
Ice Spirit Knight The Log Goblin Hut Barbarian Hut
Hog Rider
Goblin Hut
Ice Spirit Knight Musketeer Barbarian Hut
Barbarian Hut
Knight Musketeer Goblin Hut The Log
Freeze
The Log
Musketeer Ice Spirit Knight Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Musketeer Goblin Hut The Log
Barbarian Hut Ice Spirit Knight Musketeer Goblin Hut The Log
Goblin Hut Barbarian Hut Knight Musketeer Freeze
Goblin Hut Barbarian Hut Knight Musketeer
The Log
Freeze The Log Musketeer
Musketeer Ice Spirit Goblin Hut Barbarian Hut Freeze
Barbarian Hut Musketeer The Log
Barbarian Hut Musketeer Goblin Hut
Knight Ice Spirit Musketeer
Knight Musketeer Goblin Hut Freeze The Log
Musketeer Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Ice Spirit Knight Musketeer Freeze The Log
Barbarian Hut Ice Spirit Goblin Hut Freeze The Log
Barbarian Hut Knight Goblin Hut
Barbarian Hut Ice Spirit Goblin Hut Freeze The Log
Barbarian Hut Knight Musketeer Goblin Hut
Ice Spirit Knight Musketeer Goblin Hut Barbarian Hut The Log
Freeze The Log Ice Spirit Knight Musketeer Goblin Hut Barbarian Hut
Barbarian Hut Musketeer Goblin Hut
Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Goblin Hut
Knight Musketeer The Log
Ice Spirit Knight Musketeer Goblin Hut Barbarian Hut The Log
Knight Musketeer Barbarian Hut The Log
Barbarian Hut Knight Musketeer Goblin Hut
Ice Spirit Musketeer Goblin Hut Freeze
Knight Musketeer Goblin Hut Barbarian Hut
Knight Barbarian Hut
Freeze Ice Spirit Knight Goblin Hut Barbarian Hut The Log
Musketeer Goblin Hut Barbarian Hut
Knight Musketeer Goblin Hut
The Log
Knight Barbarian Hut
Musketeer Barbarian Hut
Goblin Hut Ice Spirit Knight Musketeer Barbarian Hut Freeze The Log
Musketeer Goblin Hut Barbarian Hut Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Barbarian Hut Freeze The Log
Musketeer The Log
Goblin Hut Barbarian Hut The Log
Knight Musketeer Barbarian Hut Freeze The Log
The Log
Ice Spirit Musketeer Freeze
Musketeer The Log
The Log Ice Spirit Barbarian Hut Freeze
The Log
Musketeer
Knight Musketeer The Log
Musketeer
Knight Musketeer Goblin Hut Barbarian Hut The Log
Musketeer Freeze
Musketeer Goblin Hut Barbarian Hut The Log
Musketeer Goblin Hut Barbarian Hut The Log
Musketeer Goblin Hut Barbarian Hut The Log
Freeze
Musketeer The Log
The Log
Musketeer The Log
Musketeer The Log
Musketeer Barbarian Hut The Log
Freeze The Log Ice Spirit
The Log Musketeer
Musketeer The Log
Musketeer The Log
Musketeer
Ice Spirit Musketeer Goblin Hut Freeze
Musketeer The Log
Ice Spirit Freeze
The Log
Ice Spirit Musketeer Goblin Hut Barbarian Hut Freeze
Musketeer
Freeze
The Log
Knight Musketeer
The Log Musketeer
Musketeer
Ice Spirit Musketeer Freeze The Log
Musketeer
Musketeer Freeze The Log

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