My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard Sparky
Giant Snowball
Furnace Graveyard
Zap
Furnace Graveyard Sparky
Barbarian Barrel
Furnace Wizard Electro Wizard Graveyard Sparky
The Log
Furnace Graveyard Sparky
Earthquake
Furnace Graveyard
Arrows
Furnace Graveyard
Royal Delivery
Wizard Electro Wizard Graveyard Sparky
Fireball
Furnace Wizard Electro Wizard Sparky
Poison
Furnace Wizard Electro Wizard Graveyard Sparky
Lightning
Furnace Wizard Electro Wizard Sparky
Rocket
Furnace Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Furnace Freeze Electro Wizard Wizard Graveyard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Furnace Freeze Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Sparky Freeze Mega Knight
Furnace
Graveyard Sparky
Wizard
Sparky Mega Knight
Freeze
Graveyard Arrows
Electro Wizard
Graveyard Sparky Mega Knight
Graveyard
Arrows Freeze Electro Wizard Furnace Sparky Mega Knight
Sparky
Arrows Furnace Wizard Electro Wizard Graveyard
Mega Knight
Arrows Wizard Electro Wizard Graveyard

Defense Synergies 1 10

Arrows
Mega Knight Furnace Sparky
Furnace
Arrows Electro Wizard
Wizard
Freeze Electro Wizard Mega Knight
Freeze
Wizard Electro Wizard Sparky Mega Knight
Electro Wizard
Furnace Wizard Freeze Mega Knight
Graveyard
Sparky
Arrows Freeze
Mega Knight
Arrows Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
Sparky Furnace Electro Wizard Mega Knight
Furnace Sparky Mega Knight Freeze Electro Wizard
Sparky Furnace Electro Wizard Mega Knight
Arrows Sparky Mega Knight
Arrows Freeze Furnace Electro Wizard Mega Knight
Furnace Electro Wizard Arrows Wizard Freeze
Arrows Electro Wizard Sparky Mega Knight
Sparky Furnace
Electro Wizard Sparky Mega Knight
Electro Wizard Arrows Furnace Wizard Freeze Mega Knight
Arrows Furnace Wizard Electro Wizard
Furnace Sparky Mega Knight Wizard Freeze Electro Wizard
Wizard Sparky Mega Knight Arrows Furnace Freeze Electro Wizard
Sparky Furnace Electro Wizard Mega Knight
Furnace Freeze Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Furnace Electro Wizard
Arrows Mega Knight Furnace Wizard Electro Wizard
Arrows Furnace Wizard Freeze Electro Wizard Mega Knight
Sparky Electro Wizard
Wizard Mega Knight Arrows Furnace Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Electro Wizard Sparky
Electro Wizard Arrows Wizard Mega Knight
Mega Knight Furnace Electro Wizard Sparky
Mega Knight Electro Wizard Sparky
Sparky Mega Knight
Arrows Furnace Wizard Freeze Electro Wizard
Sparky Furnace Electro Wizard
Mega Knight Sparky
Freeze Electro Wizard Mega Knight Sparky
Sparky
Mega Knight Sparky
Mega Knight Arrows Electro Wizard
Mega Knight Wizard Sparky
Wizard Furnace Sparky Mega Knight
Electro Wizard Sparky Furnace Freeze
Arrows Mega Knight Wizard Freeze Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Freeze Sparky
Wizard Arrows Furnace Sparky Mega Knight
Arrows Wizard Furnace Freeze
Arrows Furnace Wizard Sparky
Arrows Wizard Freeze
Arrows Wizard
Electro Wizard Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard
Sparky
Arrows Freeze
Arrows Furnace Sparky
Arrows Furnace Wizard Sparky
Arrows Furnace Wizard Sparky Mega Knight
Arrows Freeze Sparky
Sparky
Arrows Wizard Electro Wizard Sparky Mega Knight
Arrows Wizard Mega Knight
Sparky Mega Knight
Arrows Wizard
Sparky
Arrows
Arrows Freeze Furnace Wizard Sparky Mega Knight
Arrows Wizard Electro Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Arrows Furnace Wizard Electro Wizard Sparky
Electro Wizard Wizard Freeze
Sparky
Arrows Wizard Sparky Mega Knight
Arrows Freeze Electro Wizard Sparky
Sparky Mega Knight
Arrows Wizard Sparky
Electro Wizard Freeze
Arrows Wizard Electro Wizard
Freeze
Arrows
Wizard Electro Wizard Sparky Mega Knight
Arrows Wizard
Arrows Sparky
Sparky Mega Knight
Freeze Electro Wizard Sparky
Electro Wizard
Freeze Electro Wizard Sparky Mega Knight

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