My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Mega Minion Hog Rider Princess
Zap
Goblin Gang Princess
Barbarian Barrel
Goblin Gang Elite Barbarians Princess
The Log
Goblin Gang Elite Barbarians Hog Rider Princess
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Elite Barbarians Mega Minion Hog Rider Princess
Fireball
Goblin Gang Elite Barbarians Mega Minion Hog Rider Princess
Poison
Goblin Gang Mega Minion Princess
Lightning
Elite Barbarians Mega Minion
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Princess Hog Rider Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Hog Rider Freeze The Log Princess
Goblin Gang
Hog Rider Princess
Elite Barbarians
Zap Hog Rider The Log
Mega Minion
Zap
Hog Rider
Zap Goblin Gang Freeze The Log Elite Barbarians Princess
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Elite Barbarians Princess
Princess
Zap Goblin Gang Hog Rider The Log

Defense Synergies 1 12

Zap
Mega Minion Goblin Gang Elite Barbarians The Log Princess
Goblin Gang
Zap The Log Princess
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Elite Barbarians Freeze The Log Princess
Hog Rider
Freeze
Mega Minion
The Log
Zap Goblin Gang Elite Barbarians Mega Minion Princess
Princess
Zap Goblin Gang Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Elite Barbarians Zap Goblin Gang Mega Minion The Log
Goblin Gang Elite Barbarians Mega Minion Freeze
Elite Barbarians Goblin Gang Mega Minion
Elite Barbarians The Log Princess
Goblin Gang Freeze The Log Zap Mega Minion
Mega Minion Zap Goblin Gang Freeze Princess
Zap The Log
Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians
Goblin Gang Zap Mega Minion Freeze The Log Princess
Mega Minion Zap Goblin Gang Princess
Zap Goblin Gang Elite Barbarians Freeze The Log
Zap Goblin Gang Mega Minion Freeze The Log Princess
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Freeze The Log
Goblin Gang Elite Barbarians
Zap Goblin Gang Elite Barbarians Mega Minion The Log
Zap Freeze The Log Mega Minion Princess
Elite Barbarians
Goblin Gang Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Mega Minion The Log
Goblin Gang Zap Elite Barbarians The Log
Goblin Gang Zap Elite Barbarians The Log
Goblin Gang Elite Barbarians
Zap Goblin Gang Freeze Princess
Goblin Gang Elite Barbarians Mega Minion
Elite Barbarians
Zap Freeze Elite Barbarians Mega Minion The Log
Goblin Gang Mega Minion
Elite Barbarians Mega Minion
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang
Princess
Goblin Gang Elite Barbarians Zap Mega Minion Freeze The Log
Zap Elite Barbarians Mega Minion Freeze The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze The Log
Zap The Log Princess
The Log
Freeze The Log
Zap The Log
Zap Mega Minion Freeze Princess
The Log Princess
The Log Zap Freeze Princess
The Log Zap
Goblin Gang Elite Barbarians
Zap The Log Princess
Zap Princess
Elite Barbarians The Log Princess
Freeze Princess
Princess Zap Elite Barbarians The Log
Zap The Log Princess
The Log Princess
Freeze
Zap Mega Minion The Log Princess
Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap Freeze The Log Princess
Mega Minion
The Log Zap Princess
Zap The Log Princess
Zap The Log
Elite Barbarians Zap Princess
Zap Mega Minion Freeze
Elite Barbarians Mega Minion
Zap The Log
Zap Freeze Princess
The Log Princess
Zap Goblin Gang Freeze Princess
Zap Mega Minion Princess
Freeze
The Log
Goblin Gang Mega Minion Princess
The Log Zap Princess
Zap
Elite Barbarians Mega Minion
Zap Goblin Gang Elite Barbarians Freeze The Log Princess
Zap Princess
Zap Freeze The Log Princess

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