My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Skeleton Army Giant Skeleton
Giant Snowball
Minions Minion Horde Skeleton Army
Zap
Minions Minion Horde Skeleton Army
Barbarian Barrel
Skeleton Army Giant Skeleton
The Log
Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Minions Minion Horde Skeleton Army
Royal Delivery
Minions Minion Horde Skeleton Army Giant Skeleton
Fireball
Minions Minion Horde Skeleton Army
Poison
Minions Minion Horde Skeleton Army
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Skeleton Army Freeze Minion Horde Giant Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Skeleton Army Freeze

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Giant Skeleton
Minion Horde
Giant Mirror Freeze Giant Skeleton
Giant
Minions Lightning Minion Horde
Mirror
Minion Horde Skeleton Army Freeze Giant Skeleton Lightning
Skeleton Army
Mirror
Freeze
Minion Horde Mirror
Giant Skeleton
Minions Minion Horde Mirror Lightning
Lightning
Giant Mirror Giant Skeleton

Defense Synergies 2 5

Minions
Freeze Giant Skeleton
Minion Horde
Mirror Freeze
Giant
Mirror
Minion Horde Skeleton Army
Skeleton Army
Mirror Freeze Giant Skeleton
Freeze
Minions Minion Horde Skeleton Army
Giant Skeleton
Minions Skeleton Army
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Minion Horde
Minion Horde Skeleton Army Minions
Minion Horde Skeleton Army Minions Freeze Giant Skeleton Lightning
Minion Horde Skeleton Army Minions
Lightning Skeleton Army Giant Skeleton
Skeleton Army Freeze Minions
Minions Minion Horde Lightning Freeze
Lightning Giant Skeleton
Minion Horde Minions Skeleton Army
Skeleton Army Minion Horde Giant Skeleton
Minions Minion Horde Skeleton Army Freeze Giant Skeleton
Minions Minion Horde
Minion Horde Skeleton Army Minions Freeze Giant Skeleton Lightning
Skeleton Army Minions Minion Horde Freeze
Skeleton Army Minion Horde
Minion Horde Skeleton Army Freeze Lightning
Minion Horde Minions Skeleton Army
Minions Minion Horde Skeleton Army
Freeze Minions Giant Skeleton
Skeleton Army Minions Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Lightning
Skeleton Army Giant Skeleton Minions Minion Horde Lightning
Skeleton Army Giant Skeleton Lightning Minion Horde
Giant Skeleton Minion Horde Skeleton Army
Minions Minion Horde Freeze
Skeleton Army Minions Minion Horde Giant Skeleton Lightning
Giant Skeleton Minion Horde Skeleton Army
Minion Horde Freeze Giant Skeleton Lightning Minions Skeleton Army
Minion Horde Skeleton Army
Minions Minion Horde Giant Skeleton
Skeleton Army Lightning Giant Skeleton
Skeleton Army Giant Skeleton Lightning Minion Horde
Minion Horde Skeleton Army
Skeleton Army Minions Minion Horde Freeze Giant Skeleton Lightning
Minions Minion Horde Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Freeze Giant Skeleton
Lightning Minion Horde Giant Skeleton
Lightning Freeze Giant Skeleton
Minion Horde
Minions Minion Horde Freeze
Minion Horde
Freeze Lightning
Lightning
Lightning Minions Minion Horde
Lightning Minion Horde
Lightning
Lightning
Lightning Minions Minion Horde Freeze
Lightning
Lightning Minion Horde
Lightning Minion Horde
Lightning Freeze
Minions Minion Horde Lightning
Lightning
Lightning
Lightning Minions Minion Horde Giant Skeleton
Lightning
Lightning
Lightning Minion Horde
Freeze
Minion Horde
Lightning
Lightning
Lightning
Lightning Minion Horde
Lightning Minions Minion Horde Freeze
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde Freeze
Minion Horde Giant Skeleton
Lightning
Minion Horde Lightning Minions Skeleton Army Freeze
Lightning
Freeze
Lightning Minion Horde
Lightning
Lightning Giant Skeleton
Minion Horde
Minions Minion Horde Freeze Giant Skeleton Lightning
Lightning
Lightning Freeze Giant Skeleton

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