My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Barbarians Minion Horde Witch Princess
Zap
Minion Horde Witch Princess
Barbarian Barrel
Barbarians Witch Princess
The Log
Barbarians Witch Princess
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch Princess
Royal Delivery
Barbarians Minion Horde Witch Princess
Fireball
Barbarians Minion Horde Witch Princess
Poison
Barbarians Minion Horde Witch Princess
Lightning
Witch
Rocket
Barbarians Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Fireball Freeze Barbarians Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Princess Fireball Freeze

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Freeze
Barbarians
Minion Horde
Giant Freeze
Fireball
Arrows Giant Freeze Princess
Giant
Arrows Minion Horde Fireball Witch Princess
Freeze
Arrows Minion Horde Fireball
Witch
Giant
Princess
Fireball Giant

Defense Synergies 0 6

Arrows
Barbarians Fireball
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Freeze
Fireball
Arrows Freeze Princess
Giant
Freeze
Minion Horde Fireball
Witch
Princess
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Barbarians Minion Horde Witch
Barbarians Minion Horde Witch Freeze
Barbarians Minion Horde Witch
Arrows Barbarians Fireball Princess
Arrows Fireball Freeze
Minion Horde Arrows Fireball Freeze Witch Princess
Arrows Barbarians Fireball
Barbarians Minion Horde Witch Princess
Barbarians Minion Horde
Barbarians Minion Horde Witch Arrows Fireball Freeze Princess
Arrows Minion Horde Fireball Witch Princess
Barbarians Minion Horde Fireball Freeze Witch
Fireball Arrows Barbarians Minion Horde Freeze Witch Princess
Barbarians Minion Horde
Barbarians Minion Horde Fireball Freeze
Barbarians Minion Horde Arrows Fireball Witch
Arrows Fireball Barbarians Minion Horde Witch
Arrows Freeze Witch Barbarians Fireball Princess
Barbarians
Arrows Barbarians Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Arrows
Barbarians Minion Horde Witch
Barbarians Minion Horde Fireball
Barbarians Minion Horde Witch
Arrows Fireball Minion Horde Freeze Witch Princess
Barbarians Minion Horde Fireball Witch
Barbarians Minion Horde
Minion Horde Freeze Barbarians Fireball Witch
Witch Barbarians Minion Horde
Barbarians Minion Horde Witch
Arrows Barbarians Fireball
Barbarians Minion Horde Fireball Witch
Barbarians Minion Horde Fireball Witch Princess
Barbarians Witch Minion Horde Fireball Freeze
Arrows Barbarians Minion Horde Fireball Freeze Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Minion Horde Freeze
Arrows Fireball Princess
Arrows Minion Horde Fireball
Arrows Barbarians Fireball Freeze
Fireball Arrows Minion Horde
Arrows Fireball Minion Horde Freeze Witch Princess
Arrows Minion Horde Witch Princess
Arrows Fireball Freeze Princess
Arrows Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball Princess
Fireball Arrows Princess
Fireball Princess
Arrows Minion Horde Fireball Freeze Princess
Princess Arrows Fireball
Arrows Minion Horde Fireball Witch Princess
Arrows Minion Horde Fireball Princess
Arrows Fireball Freeze
Minion Horde
Arrows Fireball Princess
Arrows Fireball Witch Princess
Minion Horde Fireball
Arrows Fireball Princess
Arrows Barbarians Minion Horde Fireball
Arrows Freeze Fireball Witch Princess
Minion Horde Witch
Arrows Fireball Witch Princess
Fireball Arrows Witch Princess
Fireball Arrows
Arrows Minion Horde Fireball Witch Princess
Minion Horde Fireball Freeze Witch
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball Freeze Princess
Minion Horde
Arrows Fireball Princess
Minion Horde Barbarians Fireball Freeze Witch Princess
Fireball Arrows Witch Princess
Freeze
Arrows Fireball
Fireball Minion Horde Princess
Arrows Fireball Princess
Arrows Fireball
Minion Horde
Minion Horde Fireball Freeze Witch Princess
Fireball Witch Princess
Fireball Freeze Witch Princess

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