My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Balloon Lumberjack
Zap
Fire Spirit Inferno Tower Balloon
Barbarian Barrel
Fire Spirit Knight Inferno Tower Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Balloon Lumberjack
Fireball
Inferno Tower Balloon Lumberjack
Poison
Inferno Tower Balloon
Lightning
Knight Inferno Tower Balloon Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Fireball Freeze Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Knight Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Balloon Lumberjack
Arrows
Fireball Balloon Knight Freeze Lumberjack
Knight
Balloon Fire Spirit Arrows Fireball Lumberjack
Fireball
Arrows Knight Freeze
Inferno Tower
Freeze
Balloon Arrows Fireball
Balloon
Arrows Knight Freeze Lumberjack Fire Spirit
Lumberjack
Balloon Fire Spirit Arrows Knight

Defense Synergies 2 12

Fire Spirit
Knight Inferno Tower
Arrows
Knight Fireball Inferno Tower Lumberjack
Knight
Fire Spirit Inferno Tower Arrows Fireball Lumberjack
Fireball
Arrows Knight Inferno Tower Freeze Lumberjack
Inferno Tower
Knight Fire Spirit Arrows Fireball Lumberjack
Freeze
Fireball Lumberjack
Balloon
Lumberjack
Arrows Knight Fireball Inferno Tower Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower
Inferno Tower Lumberjack Knight
Inferno Tower Lumberjack Fire Spirit Knight Freeze
Inferno Tower Lumberjack Knight
Arrows Fireball Lumberjack
Arrows Fireball Freeze Fire Spirit Lumberjack
Inferno Tower Fire Spirit Arrows Fireball Freeze
Arrows Fireball Inferno Tower
Inferno Tower Lumberjack
Knight Fire Spirit Inferno Tower Lumberjack
Arrows Knight Fireball Freeze Lumberjack
Arrows Inferno Tower Fireball
Inferno Tower Lumberjack Fire Spirit Knight Fireball Freeze
Fire Spirit Fireball Arrows Freeze Lumberjack
Inferno Tower Knight Lumberjack
Inferno Tower Fireball Freeze Lumberjack
Arrows Knight Fireball Inferno Tower Lumberjack
Fire Spirit Arrows Fireball Knight Lumberjack
Arrows Freeze Fire Spirit Knight Fireball Lumberjack
Inferno Tower Lumberjack
Fire Spirit Arrows Knight Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Inferno Tower
Fireball Arrows Knight Lumberjack
Lumberjack Knight Inferno Tower
Lumberjack Knight Fireball Inferno Tower
Inferno Tower Knight Lumberjack
Fire Spirit Arrows Fireball Freeze
Knight Fireball Inferno Tower Lumberjack
Inferno Tower Knight Lumberjack
Freeze Knight Fireball Inferno Tower
Inferno Tower
Knight Inferno Tower Lumberjack
Arrows Fireball
Knight Fireball Inferno Tower Lumberjack
Fireball
Inferno Tower Knight Fireball Freeze Lumberjack
Arrows Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Freeze
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball Freeze
Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Freeze
Fire Spirit Arrows
Arrows Fireball Fire Spirit Freeze
Arrows Fireball
Fire Spirit Fireball Lumberjack
Arrows Knight Fireball
Fireball Fire Spirit Arrows
Fire Spirit Knight Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Freeze
Fire Spirit Arrows Fireball
Fire Spirit Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Freeze Fire Spirit Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Fire Spirit Arrows Fireball
Fireball Freeze
Fireball
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Fire Spirit Fireball Freeze
Fireball Fire Spirit Arrows
Freeze
Arrows Fireball
Fireball Knight Lumberjack
Arrows Fireball
Arrows Fireball
Fireball Freeze
Fireball
Fireball Freeze

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