My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Giant Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Flying Machine Giant Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Dark Prince
Giant Snowball
Fire Spirit Bats Flying Machine
Zap
Fire Spirit Bats Flying Machine Dark Prince
Barbarian Barrel
Fire Spirit Wizard Dark Prince
The Log
Fire Spirit Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Fire Spirit Bats Flying Machine
Royal Delivery
Fire Spirit Bats Mini P.E.K.K.A Flying Machine Wizard Dark Prince P.E.K.K.A
Fireball
Flying Machine Wizard
Poison
Bats Flying Machine Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Mini P.E.K.K.A Flying Machine Dark Prince Giant Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bats Mini P.E.K.K.A Flying Machine

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Mini P.E.K.K.A Giant Dark Prince
Bats
Giant Mini P.E.K.K.A Flying Machine Dark Prince P.E.K.K.A
Mini P.E.K.K.A
Giant Fire Spirit Bats Wizard Dark Prince
Flying Machine
Bats Giant Dark Prince P.E.K.K.A
Giant
Bats Mini P.E.K.K.A Dark Prince Fire Spirit Flying Machine Wizard
Wizard
Mini P.E.K.K.A Giant Dark Prince P.E.K.K.A
Dark Prince
Giant Fire Spirit Bats Mini P.E.K.K.A Flying Machine Wizard
P.E.K.K.A
Fire Spirit Bats Flying Machine Wizard

Defense Synergies 0 10

Fire Spirit
Mini P.E.K.K.A P.E.K.K.A
Bats
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Bats Wizard
Flying Machine
Dark Prince P.E.K.K.A
Giant
Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Dark Prince
Bats Flying Machine Wizard
P.E.K.K.A
Fire Spirit Bats Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Flying Machine Dark Prince
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Bats Dark Prince
Mini P.E.K.K.A P.E.K.K.A Bats Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Fire Spirit Bats Flying Machine Dark Prince
Bats Fire Spirit Flying Machine Wizard
Flying Machine P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Dark Prince
Bats Flying Machine Wizard Dark Prince
Bats Flying Machine Wizard
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Bats Flying Machine Wizard Dark Prince
Fire Spirit Wizard Bats Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Dark Prince P.E.K.K.A
Fire Spirit Bats Flying Machine Wizard Dark Prince
Wizard Fire Spirit Bats Flying Machine Dark Prince
Mini P.E.K.K.A P.E.K.K.A
Wizard Dark Prince Fire Spirit Bats Mini P.E.K.K.A Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mini P.E.K.K.A Flying Machine Wizard
P.E.K.K.A Bats Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Bats
P.E.K.K.A Mini P.E.K.K.A Dark Prince
Fire Spirit Wizard Bats Flying Machine
Mini P.E.K.K.A Dark Prince P.E.K.K.A Bats Flying Machine
Mini P.E.K.K.A P.E.K.K.A Dark Prince
P.E.K.K.A Bats Mini P.E.K.K.A Flying Machine Dark Prince
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Flying Machine Dark Prince
P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Wizard
Wizard Flying Machine
Bats Mini P.E.K.K.A Flying Machine Dark Prince P.E.K.K.A
Bats Mini P.E.K.K.A Flying Machine Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine
Flying Machine
Flying Machine Dark Prince
Wizard Fire Spirit Dark Prince
Wizard Fire Spirit Bats Flying Machine
Fire Spirit Flying Machine Wizard
Fire Spirit Flying Machine Wizard
Flying Machine Wizard
Fire Spirit Bats Mini P.E.K.K.A
Flying Machine Wizard Dark Prince
Fire Spirit Flying Machine Wizard
Flying Machine Fire Spirit
Flying Machine
Flying Machine
Flying Machine Wizard
Flying Machine Wizard
Bats Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Flying Machine Wizard Dark Prince
Fire Spirit Flying Machine Wizard
Wizard
Flying Machine
Fire Spirit Wizard Dark Prince
Flying Machine Wizard
Flying Machine Wizard
Fire Spirit Bats Flying Machine Wizard
Bats Flying Machine Wizard
Mini P.E.K.K.A
Wizard
P.E.K.K.A
Wizard
Fire Spirit Bats Flying Machine Dark Prince
Fire Spirit Flying Machine Wizard
Mini P.E.K.K.A Flying Machine Wizard Dark Prince
Flying Machine Wizard
Flying Machine Dark Prince P.E.K.K.A
Bats Flying Machine
Bats Flying Machine
Flying Machine Dark Prince

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