My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Elixir Collector Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Barbarians
Zap
Royal Giant
Barbarian Barrel
Barbarians Elite Barbarians Wizard Electro Wizard
The Log
Barbarians Royal Giant Elite Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Elite Barbarians Wizard Electro Wizard
Fireball
Barbarians Elite Barbarians Wizard Elixir Collector Electro Wizard
Poison
Barbarians Wizard Elixir Collector Electro Wizard
Lightning
Elite Barbarians Wizard Elixir Collector Electro Wizard
Rocket
Barbarians Elite Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Electro Wizard Barbarians Wizard Royal Giant Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Fireball Electro Wizard Barbarians

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Electro Wizard Royal Giant
Barbarians
Royal Giant
Fireball Zap Elite Barbarians Wizard Electro Wizard
Elite Barbarians
Zap Royal Giant Fireball Wizard
Fireball
Zap Royal Giant Elite Barbarians Electro Wizard
Wizard
Royal Giant Elite Barbarians
Elixir Collector
Electro Wizard
Zap Royal Giant Fireball

Defense Synergies 2 5

Zap
Fireball Electro Wizard Barbarians Elite Barbarians
Barbarians
Zap
Royal Giant
Elite Barbarians
Zap Wizard
Fireball
Zap Electro Wizard
Wizard
Elite Barbarians Electro Wizard
Elixir Collector
Electro Wizard
Zap Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Barbarians Elite Barbarians Zap Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Fireball
Fireball Zap Electro Wizard
Electro Wizard Zap Fireball Wizard
Zap Barbarians Fireball Electro Wizard
Barbarians Elite Barbarians
Elite Barbarians Barbarians Electro Wizard
Barbarians Electro Wizard Zap Fireball Wizard
Zap Fireball Wizard Electro Wizard
Barbarians Zap Elite Barbarians Fireball Wizard Electro Wizard
Fireball Wizard Zap Barbarians Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Barbarians Zap Elite Barbarians Fireball Electro Wizard
Barbarians Wizard Elite Barbarians Fireball Electro Wizard
Fireball Zap Barbarians Elite Barbarians Wizard Electro Wizard
Zap Wizard Barbarians Fireball Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Wizard Barbarians Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Wizard
Barbarians Zap Elite Barbarians Electro Wizard
Zap Barbarians Elite Barbarians Fireball Electro Wizard
Barbarians Elite Barbarians
Fireball Wizard Zap Electro Wizard
Barbarians Elite Barbarians Fireball Electro Wizard
Barbarians Elite Barbarians
Zap Electro Wizard Barbarians Elite Barbarians Fireball
Barbarians
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball Electro Wizard
Barbarians Elite Barbarians Fireball Wizard
Wizard Barbarians Fireball
Barbarians Elite Barbarians Electro Wizard Zap Fireball
Zap Barbarians Elite Barbarians Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Barbarians Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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