My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Barbarians Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Barbarians Wizard Witch
The Log
Goblin Gang Barbarians Witch
Earthquake
Goblin Gang Barbarians Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Barbarians Wizard Witch
Fireball
Goblin Gang Barbarians Wizard Witch
Poison
Goblin Gang Barbarians Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Fireball Barbarians Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Goblin Gang Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Witch
Goblin Gang
Giant
Barbarians
Fireball
Zap Giant
Giant
Zap Rage Goblin Gang Fireball Wizard Witch
Wizard
Giant Rage
Rage
Giant Witch Wizard
Witch
Rage Zap Giant

Defense Synergies 1 4

Zap
Fireball Goblin Gang Barbarians Witch
Goblin Gang
Zap Barbarians
Barbarians
Zap Goblin Gang
Fireball
Zap
Giant
Wizard
Rage
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians Zap Goblin Gang Witch
Goblin Gang Barbarians Witch
Barbarians Witch Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Zap
Zap Goblin Gang Fireball Wizard Witch
Zap Barbarians Fireball
Barbarians Witch Goblin Gang
Goblin Gang Barbarians
Goblin Gang Barbarians Witch Zap Fireball Wizard
Zap Goblin Gang Fireball Wizard Witch
Barbarians Zap Goblin Gang Fireball Wizard Witch
Fireball Wizard Zap Goblin Gang Barbarians Witch
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Fireball
Barbarians Wizard Goblin Gang Fireball Witch
Fireball Zap Goblin Gang Barbarians Wizard Witch
Zap Wizard Witch Barbarians Fireball
Barbarians
Goblin Gang Wizard Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball Witch
Fireball Zap Goblin Gang Wizard
Goblin Gang Barbarians Zap Witch
Goblin Gang Zap Barbarians Fireball
Barbarians Goblin Gang Witch
Fireball Wizard Zap Goblin Gang Witch
Goblin Gang Barbarians Fireball Witch
Barbarians
Zap Barbarians Fireball Witch
Witch Goblin Gang Barbarians
Barbarians Witch
Zap Barbarians Fireball
Barbarians Goblin Gang Fireball Wizard Witch
Wizard Barbarians Fireball Witch
Goblin Gang Barbarians Witch Zap Fireball
Zap Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Goblin Gang Barbarians Fireball Witch
Fireball Zap Wizard Witch
Fireball
Fireball Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
Zap Goblin Gang Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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