My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Goblins Archers Goblin Gang Hog Rider
Zap
Goblins Archers Goblin Gang
Barbarian Barrel
Goblins Archers Knight Goblin Gang Tesla
The Log
Goblins Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Tesla Hog Rider
Arrows
Goblins Archers Goblin Gang
Royal Delivery
Goblins Archers Knight Goblin Gang Hog Rider
Fireball
Archers Goblin Gang Tesla Hog Rider
Poison
Archers Goblin Gang
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Knight Goblin Gang Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Knight

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers
Zap
Fireball Hog Rider Goblins Archers Knight
Archers
Knight Goblins Zap Hog Rider
Knight
Archers Goblin Gang Hog Rider Zap Fireball
Goblin Gang
Knight Hog Rider
Tesla
Fireball
Zap Hog Rider Knight
Hog Rider
Goblins Zap Knight Goblin Gang Fireball Archers

Defense Synergies 5 12

Goblins
Zap Archers Knight Tesla
Zap
Fireball Goblins Archers Knight Goblin Gang Tesla
Archers
Knight Goblins Zap Goblin Gang Tesla
Knight
Archers Goblin Gang Tesla Goblins Zap Fireball
Goblin Gang
Knight Tesla Zap Archers
Tesla
Knight Goblin Gang Goblins Zap Archers Fireball
Fireball
Zap Knight Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball
Goblins Zap Knight Goblin Gang Tesla
Goblin Gang Tesla Goblins Archers Knight
Tesla Goblins Knight Goblin Gang
Fireball
Goblin Gang Fireball Goblins Zap Archers Tesla
Tesla Zap Archers Goblin Gang Fireball
Zap Tesla Fireball
Tesla Goblins Goblin Gang
Knight Goblin Gang Goblins Archers Tesla
Goblins Archers Goblin Gang Zap Knight Tesla Fireball
Tesla Zap Archers Goblin Gang Fireball
Tesla Zap Knight Goblin Gang Fireball
Fireball Goblins Zap Goblin Gang Tesla
Knight Goblin Gang Tesla
Zap Goblin Gang Tesla Fireball
Tesla Goblins Knight Goblin Gang Fireball
Tesla Fireball Goblins Zap Archers Knight Goblin Gang
Zap Archers Knight Tesla Fireball
Tesla
Goblin Gang Goblins Archers Knight Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Zap Archers Tesla Fireball
Fireball Zap Archers Knight Goblin Gang Tesla
Goblin Gang Goblins Zap Knight
Goblin Gang Zap Knight Tesla Fireball
Knight Goblin Gang Tesla
Fireball Zap Archers Goblin Gang Tesla
Goblin Gang Goblins Archers Knight Tesla Fireball
Knight Tesla
Zap Goblins Knight Fireball
Goblin Gang Tesla
Knight Tesla
Zap Fireball
Knight Goblin Gang Tesla Fireball
Archers Tesla Fireball
Goblin Gang Tesla Goblins Zap Archers Knight Fireball
Zap Archers Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Zap
Archers
Fireball Zap
Fireball Zap
Goblins Goblin Gang Fireball
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers
Fireball
Fireball Knight Goblin Gang
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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