My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Elite Barbarians Dark Prince
Giant Snowball
Spear Goblins Archers Goblin Gang Witch
Zap
Spear Goblins Archers Goblin Gang Dark Prince Witch
Barbarian Barrel
Spear Goblins Archers Goblin Gang Elite Barbarians Dark Prince Witch
The Log
Spear Goblins Archers Goblin Gang Elite Barbarians Dark Prince Witch
Earthquake
Spear Goblins Archers Goblin Gang Witch
Arrows
Spear Goblins Archers Goblin Gang Witch
Royal Delivery
Spear Goblins Archers Goblin Gang Elite Barbarians Dark Prince Witch
Fireball
Archers Goblin Gang Elite Barbarians Witch
Poison
Spear Goblins Archers Goblin Gang Witch
Lightning
Elite Barbarians Dark Prince Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Goblin Gang Fireball Dark Prince Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Goblin Gang

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Elite Barbarians Dark Prince
Zap
Elite Barbarians Fireball Spear Goblins Archers Dark Prince Witch
Archers
Zap Elite Barbarians Dark Prince
Goblin Gang
Spear Goblins Dark Prince
Elite Barbarians
Zap Spear Goblins Archers Fireball
Fireball
Zap Elite Barbarians Dark Prince
Dark Prince
Spear Goblins Zap Archers Goblin Gang Fireball Witch
Witch
Zap Dark Prince

Defense Synergies 2 15

Spear Goblins
Zap Archers Goblin Gang Dark Prince
Zap
Fireball Spear Goblins Archers Goblin Gang Elite Barbarians Dark Prince Witch
Archers
Spear Goblins Zap Goblin Gang Dark Prince Witch
Goblin Gang
Spear Goblins Zap Archers Dark Prince
Elite Barbarians
Dark Prince Zap
Fireball
Zap Dark Prince
Dark Prince
Elite Barbarians Spear Goblins Zap Archers Goblin Gang Fireball Witch
Witch
Zap Archers Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball
Elite Barbarians Zap Goblin Gang Dark Prince Witch
Goblin Gang Witch Archers Elite Barbarians Dark Prince
Elite Barbarians Witch Goblin Gang Dark Prince
Elite Barbarians Fireball Dark Prince
Goblin Gang Fireball Spear Goblins Zap Archers Dark Prince
Spear Goblins Zap Archers Goblin Gang Fireball Witch
Zap Fireball
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Spear Goblins Archers Dark Prince
Archers Goblin Gang Witch Spear Goblins Zap Fireball Dark Prince
Spear Goblins Zap Archers Goblin Gang Fireball Witch
Zap Goblin Gang Elite Barbarians Fireball Dark Prince Witch
Fireball Zap Goblin Gang Dark Prince Witch
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Fireball Dark Prince Witch
Fireball Spear Goblins Zap Archers Goblin Gang Elite Barbarians Dark Prince Witch
Zap Witch Spear Goblins Archers Fireball Dark Prince
Elite Barbarians
Goblin Gang Dark Prince Spear Goblins Archers Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Archers Elite Barbarians Fireball Dark Prince Witch
Fireball Zap Archers Goblin Gang Elite Barbarians
Goblin Gang Spear Goblins Zap Elite Barbarians Dark Prince Witch
Goblin Gang Dark Prince Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Dark Prince Witch
Fireball Zap Archers Goblin Gang Witch
Goblin Gang Dark Prince Spear Goblins Archers Elite Barbarians Fireball Witch
Elite Barbarians Dark Prince
Zap Spear Goblins Elite Barbarians Fireball Dark Prince Witch
Witch Goblin Gang
Elite Barbarians Dark Prince Witch
Zap Elite Barbarians Fireball Dark Prince
Elite Barbarians Dark Prince Goblin Gang Fireball Witch
Archers Fireball Witch
Goblin Gang Elite Barbarians Witch Spear Goblins Zap Archers Fireball Dark Prince
Zap Archers Elite Barbarians Fireball Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Spear Goblins Zap Witch
Archers Witch
Fireball Zap
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Fireball Dark Prince
Fireball Zap Archers
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Spear Goblins Zap Fireball Witch
Fireball
Fireball
Zap Archers Fireball Dark Prince
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Archers Fireball Witch
Zap Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Archers Goblin Gang Fireball Dark Prince Witch
Fireball Zap Archers Witch
Fireball
Fireball Goblin Gang Dark Prince
Zap Fireball
Zap Fireball
Elite Barbarians Dark Prince
Zap Goblin Gang Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Dark Prince Witch

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