My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Bomber Musketeer Hog Rider Skeleton Army
Zap
Fire Spirit Bomber Skeleton Army
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Musketeer Skeleton Army
The Log
Fire Spirit Bomber Elite Barbarians Musketeer Hog Rider Skeleton Army
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Fire Spirit Bomber Skeleton Army
Royal Delivery
Fire Spirit Bomber Elite Barbarians Musketeer Hog Rider Skeleton Army
Fireball
Bomber Elite Barbarians Musketeer Hog Rider Skeleton Army
Poison
Bomber Musketeer Skeleton Army
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Skeleton Army Fireball Musketeer Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Skeleton Army

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Bomber
Zap Elite Barbarians Hog Rider
Zap
Elite Barbarians Fireball Hog Rider Fire Spirit Bomber Musketeer
Elite Barbarians
Zap Fire Spirit Bomber Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Musketeer
Hog Rider Zap
Hog Rider
Fire Spirit Zap Fireball Musketeer Bomber Elite Barbarians
Skeleton Army

Defense Synergies 1 7

Fire Spirit
Zap
Bomber
Zap
Zap
Fireball Fire Spirit Bomber Elite Barbarians Musketeer Skeleton Army
Elite Barbarians
Zap
Fireball
Zap Musketeer
Musketeer
Zap Fireball Skeleton Army
Hog Rider
Skeleton Army
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Musketeer
Elite Barbarians Skeleton Army Bomber Zap Musketeer
Skeleton Army Fire Spirit Bomber Elite Barbarians Musketeer
Elite Barbarians Skeleton Army Bomber Musketeer
Bomber Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Bomber Zap Musketeer
Musketeer Fire Spirit Zap Fireball
Zap Fireball Musketeer
Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Bomber Musketeer
Skeleton Army Bomber Zap Fireball Musketeer
Musketeer Zap Fireball
Skeleton Army Fire Spirit Bomber Zap Elite Barbarians Fireball Musketeer
Fire Spirit Bomber Fireball Skeleton Army Zap
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians Fireball
Bomber Elite Barbarians Fireball Musketeer Skeleton Army
Fire Spirit Fireball Bomber Zap Elite Barbarians Musketeer Skeleton Army
Zap Fire Spirit Bomber Fireball Musketeer
Elite Barbarians Musketeer
Bomber Skeleton Army Fire Spirit Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball
Fireball Bomber Zap Elite Barbarians Musketeer
Skeleton Army Zap Elite Barbarians Musketeer
Skeleton Army Zap Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Skeleton Army
Fire Spirit Fireball Zap Musketeer
Skeleton Army Elite Barbarians Fireball Musketeer
Elite Barbarians Skeleton Army
Zap Elite Barbarians Fireball Skeleton Army
Musketeer Skeleton Army
Elite Barbarians Musketeer
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball
Bomber Fireball Musketeer Skeleton Army
Elite Barbarians Skeleton Army Bomber Zap Fireball Musketeer
Bomber Zap Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Bomber Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Musketeer
Fire Spirit Bomber Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fire Spirit Elite Barbarians Fireball Musketeer
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Bomber Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bomber
Fire Spirit Bomber Zap Fireball Musketeer
Fire Spirit Bomber Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Bomber Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Fire Spirit Zap Fireball Musketeer
Zap Fireball Musketeer
Elite Barbarians Fireball
Bomber Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fire Spirit Fireball Musketeer Skeleton Army
Fireball Fire Spirit Zap Musketeer
Fireball
Fireball Musketeer
Bomber Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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