My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Night Witch
Giant Snowball
Fire Spirit Minions Musketeer Night Witch
Zap
Fire Spirit Minions Royal Giant Night Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Musketeer Night Witch
The Log
Fire Spirit Royal Giant Elite Barbarians Musketeer
Earthquake
Arrows
Fire Spirit Minions Night Witch
Royal Delivery
Fire Spirit Minions Elite Barbarians Musketeer Night Witch
Fireball
Minions Elite Barbarians Musketeer Night Witch
Poison
Minions Musketeer Night Witch
Lightning
Elite Barbarians Musketeer Night Witch
Rocket
Elite Barbarians Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Fireball Musketeer Night Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Elite Barbarians
Zap
Elite Barbarians Fireball Fire Spirit Minions Royal Giant Musketeer Night Witch
Minions
Royal Giant Zap Elite Barbarians
Royal Giant
Fire Spirit Minions Fireball Zap Elite Barbarians Musketeer Night Witch
Elite Barbarians
Zap Fire Spirit Minions Royal Giant Fireball
Fireball
Zap Royal Giant Elite Barbarians
Musketeer
Zap Royal Giant
Night Witch
Zap Royal Giant

Defense Synergies 1 7

Fire Spirit
Zap
Zap
Fireball Fire Spirit Minions Elite Barbarians Musketeer Night Witch
Minions
Zap Musketeer
Royal Giant
Elite Barbarians
Zap
Fireball
Zap Musketeer
Musketeer
Zap Minions Fireball
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer
Elite Barbarians Zap Minions Musketeer Night Witch
Fire Spirit Minions Elite Barbarians Musketeer Night Witch
Elite Barbarians Night Witch Minions Musketeer
Elite Barbarians Fireball
Fireball Fire Spirit Zap Minions Musketeer Night Witch
Minions Musketeer Fire Spirit Zap Fireball Night Witch
Zap Fireball Musketeer
Minions Elite Barbarians Musketeer Night Witch
Elite Barbarians Fire Spirit Musketeer Night Witch
Minions Zap Fireball Musketeer Night Witch
Minions Musketeer Zap Fireball Night Witch
Night Witch Fire Spirit Zap Minions Elite Barbarians Fireball Musketeer
Fire Spirit Fireball Zap Minions Night Witch
Elite Barbarians
Zap Elite Barbarians Fireball
Minions Elite Barbarians Fireball Musketeer Night Witch
Fire Spirit Fireball Zap Minions Elite Barbarians Musketeer Night Witch
Zap Fire Spirit Minions Fireball Musketeer
Elite Barbarians Musketeer
Fire Spirit Minions Elite Barbarians Fireball Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Musketeer
Zap Minions Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer Night Witch
Elite Barbarians Musketeer Night Witch
Fire Spirit Fireball Zap Minions Musketeer
Minions Elite Barbarians Fireball Musketeer Night Witch
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Musketeer
Minions Elite Barbarians Musketeer
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Night Witch
Fireball Musketeer
Elite Barbarians Zap Minions Fireball Musketeer Night Witch
Minions Zap Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Minions Elite Barbarians Fireball Musketeer Night Witch
Zap Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fire Spirit Elite Barbarians Fireball Musketeer
Minions Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Minions Night Witch
Fire Spirit Zap Fireball Musketeer
Fire Spirit Zap Fireball
Minions Fireball Musketeer Night Witch
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Fire Spirit Zap Fireball Musketeer Night Witch
Zap Minions Fireball Musketeer
Elite Barbarians Fireball Night Witch
Zap Fireball Musketeer Night Witch
Zap Fireball
Fireball
Zap Fire Spirit Minions Fireball Musketeer Night Witch
Fireball Fire Spirit Zap Musketeer
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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