My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Witch Princess
Zap
Witch Princess
Barbarian Barrel
Barbarians Witch Princess
The Log
Barbarians Mini P.E.K.K.A Witch Princess
Earthquake
Barbarians Witch
Arrows
Witch Princess
Royal Delivery
Barbarians Mini P.E.K.K.A Witch Princess
Fireball
Barbarians Witch Princess
Poison
Barbarians Witch Princess
Lightning
Mini P.E.K.K.A Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Princess Fireball Mini P.E.K.K.A Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Princess Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Mini P.E.K.K.A Witch The Log Princess
Barbarians
Fireball
Zap Giant The Log Princess
Mini P.E.K.K.A
Giant Zap The Log Princess
Giant
Zap Mini P.E.K.K.A Fireball Witch The Log Princess
Witch
Zap Giant
The Log
Zap Fireball Mini P.E.K.K.A Giant Princess
Princess
Zap Fireball Mini P.E.K.K.A Giant The Log

Defense Synergies 4 10

Zap
Fireball Mini P.E.K.K.A Barbarians Witch The Log Princess
Barbarians
Zap
Fireball
Zap The Log Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Zap The Log Fireball Witch Princess
Giant
Witch
Zap Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Zap Witch Princess
Princess
Zap Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Barbarians Mini P.E.K.K.A Zap Witch The Log
Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Witch
Barbarians Fireball Mini P.E.K.K.A The Log Princess
Fireball The Log Zap
Zap Fireball Witch Princess
Zap Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Witch Princess
Barbarians Mini P.E.K.K.A
Barbarians Witch Zap Fireball The Log Princess
Zap Fireball Witch Princess
Barbarians Mini P.E.K.K.A Zap Fireball Witch The Log
Fireball Zap Barbarians Mini P.E.K.K.A Witch The Log Princess
Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Mini P.E.K.K.A The Log
Barbarians Fireball Mini P.E.K.K.A Witch
Fireball Zap Barbarians Witch The Log
Zap Witch The Log Barbarians Fireball Princess
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A The Log
Barbarians Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Zap Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Witch
Fireball Zap Witch Princess
Mini P.E.K.K.A Barbarians Fireball Witch
Mini P.E.K.K.A Barbarians
Zap Barbarians Fireball Mini P.E.K.K.A Witch The Log
Witch Barbarians
Barbarians Mini P.E.K.K.A Witch
Zap Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Fireball Witch
Barbarians Fireball Witch Princess
Barbarians Witch Zap Fireball Mini P.E.K.K.A The Log
Zap Barbarians Fireball Mini P.E.K.K.A Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball Zap The Log Princess
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Zap Witch Princess
Witch The Log Princess
Fireball The Log Zap Princess
Fireball The Log Zap
Fireball Mini P.E.K.K.A
Zap Fireball The Log Princess
Fireball Zap Princess
Fireball The Log Princess
Fireball Princess
Princess Zap Fireball The Log
Zap Fireball Witch The Log Princess
Fireball The Log Princess
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log Princess
Zap Fireball Witch The Log Princess
Fireball The Log
Fireball Princess
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball Witch Princess
Witch
Fireball The Log Zap Witch Princess
Fireball Zap Witch The Log Princess
Fireball Zap The Log
Zap Fireball Witch Princess
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball Princess
Fireball The Log Princess
Zap Barbarians Fireball Witch Princess
Fireball Zap Witch Princess
The Log Fireball
Fireball Mini P.E.K.K.A Princess
The Log Zap Fireball Princess
Zap Fireball
Zap Fireball Witch The Log Princess
Zap Fireball Witch Princess
Zap Fireball Witch The Log Princess

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