My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Elixir Collector Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Lumberjack
Zap
Bats Prince
Barbarian Barrel
Knight Tesla Lumberjack
The Log
Prince Lumberjack
Earthquake
Tesla Elixir Collector
Arrows
Bats
Royal Delivery
Bats Knight Prince Lumberjack
Fireball
Tesla Elixir Collector Lumberjack
Poison
Bats Elixir Collector
Lightning
Knight Tesla Elixir Collector Prince Lumberjack
Rocket
Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Collector Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Tornado Tesla Fireball Lumberjack Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Tornado Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Prince Lumberjack
Knight
Bats Fireball Prince Lumberjack
Tesla
Fireball
Tornado Knight
Elixir Collector
Tornado
Fireball
Prince
Bats Knight Lumberjack
Lumberjack
Bats Knight Prince

Defense Synergies 3 11

Bats
Knight Tesla Prince Lumberjack
Knight
Bats Tesla Fireball Tornado Lumberjack
Tesla
Knight Bats Fireball Tornado Prince
Fireball
Tornado Knight Tesla Lumberjack
Elixir Collector
Tornado
Fireball Knight Tesla Prince
Prince
Bats Tesla Tornado
Lumberjack
Bats Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball
Lumberjack Bats Knight Tesla Prince
Tesla Tornado Prince Lumberjack Bats Knight
Tesla Prince Lumberjack Bats Knight
Fireball Tornado Prince Lumberjack
Fireball Tornado Bats Tesla Lumberjack
Bats Tesla Tornado Fireball
Tesla Fireball
Tesla Tornado Prince Lumberjack
Knight Tornado Tesla Prince Lumberjack
Bats Knight Tesla Fireball Tornado Lumberjack
Tesla Bats Fireball Tornado
Tesla Prince Lumberjack Bats Knight Fireball
Fireball Bats Tesla Tornado Prince Lumberjack
Knight Tesla Prince Lumberjack
Tornado Tesla Fireball Prince Lumberjack
Tesla Bats Knight Fireball Tornado Prince Lumberjack
Tesla Fireball Bats Knight Tornado Prince Lumberjack
Tornado Bats Knight Tesla Fireball Lumberjack
Tesla Tornado Prince Lumberjack
Bats Knight Tesla Fireball Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Tesla Fireball Prince
Fireball Knight Tesla Prince Lumberjack
Lumberjack Bats Knight Prince
Prince Lumberjack Bats Knight Tesla Fireball Tornado
Knight Tesla Prince Lumberjack
Fireball Bats Tesla Tornado
Prince Bats Knight Tesla Fireball Lumberjack
Knight Tesla Prince Lumberjack
Bats Knight Fireball Tornado Prince
Tesla
Bats Knight Tesla Prince Lumberjack
Fireball Tornado Prince
Prince Knight Tesla Fireball Lumberjack
Tesla Fireball
Tesla Bats Knight Fireball Tornado Prince Lumberjack
Bats Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado
Fireball
Knight Fireball Prince
Fireball
Fireball Bats Tornado
Tornado
Fireball Tornado
Fireball Tornado
Bats Fireball Tornado Prince Lumberjack
Knight Fireball Tornado Prince
Fireball Tornado
Knight Fireball
Fireball
Fireball Prince
Fireball
Fireball
Fireball Tornado
Bats
Fireball Prince
Fireball Tornado
Fireball Prince
Fireball Tornado
Tornado Prince
Fireball
Tornado Fireball
Fireball Tornado
Fireball Tornado Prince
Fireball Tornado
Bats Fireball Tornado
Bats Fireball
Fireball
Fireball
Fireball
Prince
Fireball
Bats Fireball Prince
Fireball Tornado
Fireball
Fireball Knight Prince Lumberjack
Fireball
Fireball Tornado
Prince
Bats Fireball Tornado
Bats Fireball Tornado
Fireball Tornado Prince

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