My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Goblins Bats Musketeer Miner
Zap
Goblins Bats
Barbarian Barrel
Goblins Musketeer
The Log
Goblins Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Mini P.E.K.K.A Musketeer Miner
Fireball
Musketeer
Poison
Bats Musketeer
Lightning
Ice Golem Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Ice Golem Arrows Miner Fireball Mini P.E.K.K.A Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Ice Golem Arrows

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Ice Golem
Bats
Ice Golem Miner Mini P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A Miner
Ice Golem
Bats Musketeer Goblins Mini P.E.K.K.A Miner
Fireball
Arrows Miner
Mini P.E.K.K.A
Bats Arrows Ice Golem Musketeer
Musketeer
Ice Golem Mini P.E.K.K.A Miner
Miner
Goblins Bats Arrows Ice Golem Fireball Musketeer

Defense Synergies 1 15

Goblins
Ice Golem Musketeer
Bats
Ice Golem Mini P.E.K.K.A Musketeer
Arrows
Ice Golem Fireball Mini P.E.K.K.A
Ice Golem
Musketeer Goblins Bats Arrows Fireball Mini P.E.K.K.A
Fireball
Arrows Ice Golem Mini P.E.K.K.A Musketeer Miner
Mini P.E.K.K.A
Bats Arrows Ice Golem Fireball Musketeer
Musketeer
Ice Golem Goblins Bats Fireball Mini P.E.K.K.A Miner
Miner
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Musketeer
Mini P.E.K.K.A Goblins Bats Musketeer
Mini P.E.K.K.A Goblins Bats Musketeer
Mini P.E.K.K.A Goblins Bats Musketeer
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Goblins Bats Musketeer
Bats Musketeer Arrows Fireball
Arrows Ice Golem Fireball Musketeer
Mini P.E.K.K.A Goblins Musketeer
Goblins Ice Golem Mini P.E.K.K.A Musketeer Miner
Goblins Bats Arrows Ice Golem Fireball Musketeer
Arrows Musketeer Bats Fireball
Mini P.E.K.K.A Bats Fireball Musketeer
Fireball Goblins Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Goblins Bats Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Goblins Bats Musketeer
Arrows Bats Ice Golem Fireball Musketeer
Mini P.E.K.K.A Musketeer
Goblins Bats Arrows Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Ice Golem Fireball
Fireball Arrows Ice Golem Mini P.E.K.K.A Musketeer Miner
Goblins Bats Ice Golem Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Ice Golem Fireball Musketeer
Mini P.E.K.K.A Musketeer
Arrows Fireball Bats Ice Golem Musketeer
Mini P.E.K.K.A Goblins Bats Ice Golem Fireball Musketeer
Mini P.E.K.K.A
Goblins Bats Ice Golem Fireball Mini P.E.K.K.A
Musketeer
Bats Mini P.E.K.K.A Musketeer
Arrows Fireball
Mini P.E.K.K.A Ice Golem Fireball
Fireball Musketeer
Goblins Bats Ice Golem Fireball Mini P.E.K.K.A Musketeer
Bats Arrows Ice Golem Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Ice Golem Musketeer
Arrows Fireball Musketeer Miner
Arrows Fireball Miner
Arrows Ice Golem Fireball Musketeer
Fireball Arrows
Arrows Fireball Bats Ice Golem Musketeer
Arrows Musketeer
Arrows Fireball Ice Golem
Arrows Fireball Miner
Goblins Bats Fireball Mini P.E.K.K.A Musketeer
Miner Arrows Fireball Musketeer
Fireball Arrows Musketeer
Ice Golem Fireball Musketeer Miner
Arrows Fireball Musketeer
Arrows Ice Golem Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Miner
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Ice Golem Fireball
Arrows Fireball Miner Musketeer
Fireball Arrows Musketeer Miner
Fireball Miner Arrows Musketeer
Bats Arrows Ice Golem Fireball Musketeer
Bats Fireball Musketeer
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer Miner
Arrows Fireball
Arrows Fireball
Bats Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Miner Mini P.E.K.K.A Musketeer
Arrows Ice Golem Fireball Musketeer
Arrows Fireball
Musketeer
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer Miner

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