My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Night Witch
Giant Snowball
Clone Baby Dragon Night Witch
Zap
Clone Night Witch
Barbarian Barrel
Tesla Clone Night Witch
The Log
Clone
Earthquake
Tesla Clone
Arrows
Clone Night Witch
Royal Delivery
Clone Baby Dragon Night Witch
Fireball
Tesla Clone Baby Dragon Night Witch
Poison
Clone Night Witch
Lightning
Tesla Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Tornado Tesla Fireball Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Clone Tornado Tesla

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Tornado Golem Baby Dragon The Log
Clone
Golem Night Witch Baby Dragon
Tornado
Fireball Baby Dragon Golem The Log Night Witch
Baby Dragon
Tornado Golem Fireball Clone
Golem
Fireball Clone Baby Dragon Night Witch Tornado The Log
The Log
Fireball Tornado Golem
Night Witch
Clone Golem Tornado

Defense Synergies 3 8

Tesla
The Log Fireball Tornado Baby Dragon Night Witch
Fireball
Tornado The Log Tesla
Clone
Tornado
Fireball Tesla Baby Dragon The Log
Baby Dragon
Tesla Tornado The Log
Golem
The Log
Tesla Fireball Tornado Baby Dragon Night Witch
Night Witch
Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Baby Dragon The Log
Tesla The Log Night Witch
Tesla Tornado Night Witch
Tesla Night Witch
Fireball Tornado The Log
Fireball Tornado The Log Tesla Baby Dragon Night Witch
Tesla Tornado Fireball Baby Dragon Night Witch
Tesla Fireball Baby Dragon The Log
Tesla Tornado Night Witch
Tornado Tesla Night Witch
Tesla Fireball Tornado Baby Dragon The Log Night Witch
Tesla Fireball Tornado Baby Dragon Night Witch
Tesla Night Witch Fireball The Log
Fireball Tesla Tornado Baby Dragon The Log Night Witch
Tesla
Tornado Tesla Fireball The Log
Tesla Fireball Tornado Night Witch
Tesla Fireball Tornado Baby Dragon The Log Night Witch
Tornado Baby Dragon The Log Tesla Fireball
Tesla Tornado
Tesla Fireball Baby Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball
Fireball Tesla Baby Dragon The Log
The Log
Tesla Fireball Tornado The Log Night Witch
Tesla Night Witch
Fireball Tesla Tornado Baby Dragon
Tesla Fireball Night Witch
Tesla
Fireball Tornado Baby Dragon The Log
Tesla
Tesla
Fireball Tornado The Log
Tesla Fireball Night Witch
Tesla Fireball Baby Dragon
Tesla Fireball Tornado Baby Dragon The Log Night Witch
Tesla Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon
Tornado Baby Dragon The Log
Fireball The Log Tornado Baby Dragon
Fireball The Log Tornado
Fireball Tornado Night Witch
Fireball Tornado The Log
Fireball Tornado Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Night Witch
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log Night Witch
Fireball Tornado
Tornado The Log
Fireball Baby Dragon The Log
Tornado The Log Fireball Baby Dragon
Fireball The Log Tornado Baby Dragon
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon Night Witch
Fireball
Fireball Night Witch
Fireball The Log Night Witch
Fireball
Fireball The Log
Fireball Night Witch
Fireball Tornado Baby Dragon
The Log Fireball
Fireball Baby Dragon
The Log Fireball Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon The Log
Fireball Tornado
Fireball Tornado Baby Dragon The Log

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