My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Witch
Zap
Royal Giant Inferno Tower Witch
Barbarian Barrel
Barbarians Inferno Tower Witch Ice Wizard
The Log
Barbarians Royal Giant Witch
Earthquake
Barbarians Inferno Tower Witch
Arrows
Witch
Royal Delivery
Barbarians Witch Ice Wizard
Fireball
Barbarians Inferno Tower Witch Ice Wizard
Poison
Barbarians Inferno Tower Witch Ice Wizard
Lightning
Inferno Tower Witch Ice Wizard
Rocket
Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Fireball Barbarians Inferno Tower Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Witch The Log Ice Wizard
Barbarians
Royal Giant
Fireball Ice Wizard Zap Witch The Log
Fireball
Zap Royal Giant The Log
Inferno Tower
Witch
Zap Royal Giant
The Log
Zap Royal Giant Fireball
Ice Wizard
Royal Giant Zap

Defense Synergies 3 11

Zap
Fireball Barbarians Inferno Tower Witch The Log Ice Wizard
Barbarians
Zap
Royal Giant
Fireball
Zap The Log Inferno Tower Ice Wizard
Inferno Tower
The Log Zap Fireball Ice Wizard
Witch
Zap The Log Ice Wizard
The Log
Fireball Inferno Tower Zap Witch Ice Wizard
Ice Wizard
Zap Fireball Inferno Tower Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower The Log
Barbarians Inferno Tower Zap Witch The Log Ice Wizard
Barbarians Inferno Tower Witch Ice Wizard
Barbarians Inferno Tower Witch Ice Wizard
Barbarians Fireball The Log
Fireball The Log Zap Ice Wizard
Inferno Tower Zap Fireball Witch Ice Wizard
Zap Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Witch Ice Wizard
Barbarians Inferno Tower Ice Wizard
Barbarians Witch Ice Wizard Zap Fireball The Log
Inferno Tower Zap Fireball Witch Ice Wizard
Barbarians Inferno Tower Zap Fireball Witch The Log Ice Wizard
Fireball Zap Barbarians Witch The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Zap Fireball The Log
Barbarians Fireball Inferno Tower Witch
Fireball Zap Barbarians Witch The Log Ice Wizard
Zap Witch The Log Barbarians Fireball Ice Wizard
Barbarians Inferno Tower
Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Inferno Tower Witch
Fireball Zap The Log
Barbarians Zap Inferno Tower Witch The Log
Zap Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Witch
Fireball Zap Witch Ice Wizard
Barbarians Fireball Inferno Tower Witch Ice Wizard
Inferno Tower Barbarians
Zap Barbarians Fireball Inferno Tower Witch The Log
Inferno Tower Witch Barbarians
Barbarians Inferno Tower Witch
Zap Barbarians Fireball The Log
Barbarians Fireball Inferno Tower Witch
Barbarians Fireball Witch
Barbarians Inferno Tower Witch Zap Fireball The Log
Zap Barbarians Fireball Inferno Tower Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Zap Witch Ice Wizard
Witch The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Fireball
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball Witch Ice Wizard
Witch
Fireball The Log Zap Witch Ice Wizard
Fireball Zap Witch The Log
Fireball Zap The Log
Zap Fireball Witch Ice Wizard
Zap Fireball Witch
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Barbarians Fireball Witch
Fireball Zap Witch Ice Wizard
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
Zap Fireball Witch The Log
Zap Fireball Witch
Zap Fireball Witch The Log

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