My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Night Witch
Giant Snowball
Goblin Gang Minion Horde Baby Dragon Night Witch
Zap
Goblin Gang Minion Horde Night Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Night Witch
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde Night Witch
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Wizard Baby Dragon Night Witch
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard Baby Dragon Night Witch
Poison
Goblin Gang Minion Horde Wizard Night Witch
Lightning
Elite Barbarians Wizard Baby Dragon Night Witch
Rocket
Minion Horde Elite Barbarians Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Baby Dragon Night Witch Minion Horde Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Baby Dragon Night Witch

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Golem
Minion Horde
Golem
Elite Barbarians
Fireball Wizard
Fireball
Golem Elite Barbarians Baby Dragon
Wizard
Elite Barbarians Golem
Baby Dragon
Golem Goblin Gang Fireball
Golem
Fireball Baby Dragon Night Witch Goblin Gang Minion Horde Wizard
Night Witch
Golem

Defense Synergies 0 1

Goblin Gang
Minion Horde
Elite Barbarians
Wizard
Fireball
Wizard
Elite Barbarians
Baby Dragon
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Baby Dragon
Minion Horde Elite Barbarians Goblin Gang Night Witch
Goblin Gang Minion Horde Elite Barbarians Night Witch
Minion Horde Elite Barbarians Night Witch Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Baby Dragon Night Witch
Minion Horde Goblin Gang Fireball Wizard Baby Dragon Night Witch
Fireball Baby Dragon
Minion Horde Goblin Gang Elite Barbarians Night Witch
Goblin Gang Elite Barbarians Minion Horde Night Witch
Goblin Gang Minion Horde Fireball Wizard Baby Dragon Night Witch
Minion Horde Goblin Gang Fireball Wizard Baby Dragon Night Witch
Minion Horde Night Witch Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Goblin Gang Minion Horde Baby Dragon Night Witch
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Goblin Gang Elite Barbarians Fireball
Minion Horde Wizard Goblin Gang Elite Barbarians Fireball Night Witch
Fireball Goblin Gang Minion Horde Elite Barbarians Wizard Baby Dragon Night Witch
Wizard Baby Dragon Fireball
Elite Barbarians
Goblin Gang Wizard Minion Horde Elite Barbarians Fireball Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball
Fireball Goblin Gang Elite Barbarians Wizard Baby Dragon
Goblin Gang Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Fireball Night Witch
Goblin Gang Minion Horde Elite Barbarians Night Witch
Fireball Wizard Goblin Gang Minion Horde Baby Dragon
Goblin Gang Minion Horde Elite Barbarians Fireball Night Witch
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball Baby Dragon
Goblin Gang Minion Horde
Minion Horde Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Goblin Gang Minion Horde Fireball Wizard Night Witch
Wizard Minion Horde Fireball Baby Dragon
Goblin Gang Elite Barbarians Minion Horde Fireball Baby Dragon Night Witch
Minion Horde Elite Barbarians Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Fireball Wizard Minion Horde Baby Dragon
Fireball Wizard Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Goblin Gang Minion Horde Elite Barbarians Fireball Night Witch
Minion Horde Fireball Wizard
Fireball Wizard Baby Dragon
Elite Barbarians Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Fireball
Minion Horde Night Witch
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Minion Horde Fireball Baby Dragon Night Witch
Fireball Wizard
Minion Horde Fireball Baby Dragon
Fireball Wizard Baby Dragon
Minion Horde
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Elite Barbarians Minion Horde Fireball Wizard Baby Dragon Night Witch
Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball Night Witch
Minion Horde Fireball Wizard Night Witch
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Goblin Gang Fireball Night Witch
Fireball Wizard Baby Dragon
Fireball
Fireball Goblin Gang Minion Horde Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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