My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Bowler Electro Wizard Inferno Dragon
Fireball
Bowler Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Bowler Electro Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Mini P.E.K.K.A

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Giant Electro Wizard Mini P.E.K.K.A Bowler
Arrows
Zap Fireball Giant Mini P.E.K.K.A Bowler
Fireball
Zap Arrows Giant Electro Wizard
Mini P.E.K.K.A
Giant Zap Arrows Bowler Electro Wizard
Giant
Zap Arrows Mini P.E.K.K.A Fireball Bowler Electro Wizard
Bowler
Zap Arrows Mini P.E.K.K.A Giant Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Giant Bowler
Inferno Dragon

Defense Synergies 4 11

Zap
Fireball Mini P.E.K.K.A Electro Wizard Arrows Bowler Inferno Dragon
Arrows
Zap Fireball Mini P.E.K.K.A Bowler
Fireball
Zap Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Arrows Fireball Bowler
Giant
Bowler
Zap Arrows Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Fireball Bowler Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Electro Wizard
Mini P.E.K.K.A Inferno Dragon Zap Electro Wizard
Mini P.E.K.K.A Bowler Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bowler Electro Wizard
Arrows Fireball Mini P.E.K.K.A Bowler
Arrows Fireball Bowler Zap Electro Wizard
Electro Wizard Inferno Dragon Zap Arrows Fireball
Bowler Zap Arrows Fireball Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Bowler Electro Wizard
Electro Wizard Zap Arrows Fireball Bowler
Arrows Inferno Dragon Zap Fireball Electro Wizard
Mini P.E.K.K.A Bowler Zap Fireball Electro Wizard
Fireball Bowler Zap Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard
Zap Fireball Mini P.E.K.K.A Bowler Electro Wizard Inferno Dragon
Arrows Fireball Mini P.E.K.K.A Bowler Electro Wizard
Arrows Fireball Zap Bowler Electro Wizard
Zap Arrows Fireball Bowler Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Bowler Arrows Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Arrows Mini P.E.K.K.A Bowler Inferno Dragon
Zap Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Bowler Zap Fireball Electro Wizard
Mini P.E.K.K.A Bowler Inferno Dragon
Arrows Fireball Zap Electro Wizard
Mini P.E.K.K.A Fireball Bowler Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Zap Electro Wizard Fireball Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Bowler
Zap Arrows Fireball Bowler Electro Wizard
Mini P.E.K.K.A Bowler Fireball
Fireball Bowler
Electro Wizard Zap Fireball Mini P.E.K.K.A Bowler Inferno Dragon
Arrows Bowler Zap Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Bowler Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows Bowler
Arrows Fireball Zap
Arrows Bowler
Arrows Fireball Zap Bowler
Arrows Fireball Zap
Fireball Mini P.E.K.K.A Bowler Electro Wizard
Zap Arrows Fireball Bowler Electro Wizard
Fireball Zap Arrows
Fireball Bowler
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Bowler
Arrows Fireball Bowler
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A Bowler Electro Wizard
Zap Arrows Fireball Bowler
Fireball Bowler
Arrows Fireball
Bowler
Zap Arrows Fireball
Zap Arrows Fireball Bowler
Inferno Dragon
Arrows Fireball Zap Bowler Electro Wizard
Fireball Zap Arrows Bowler
Fireball Zap Arrows
Zap Arrows Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A Bowler
Zap Arrows Fireball
Zap Arrows Fireball Electro Wizard
Arrows Fireball Bowler
Zap Electro Wizard Fireball
Fireball Zap Arrows Electro Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Bowler Electro Wizard
Arrows Zap Fireball Bowler
Zap Arrows Fireball
Zap Fireball Bowler Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bowler Electro Wizard

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