My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Miner
Giant Snowball
Fire Spirit Archers Barbarians Hog Rider Miner
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Tesla Barbarians
The Log
Fire Spirit Archers Barbarians Hog Rider
Earthquake
Archers Tesla Barbarians Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Hog Rider Miner
Fireball
Archers Tesla Barbarians Hog Rider
Poison
Archers Barbarians
Lightning
Tesla
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Miner Tesla Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Miner

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner
Archers
Hog Rider Miner
Tesla
Barbarians
Hog Rider
Fireball
Hog Rider The Log Miner
Hog Rider
Fire Spirit Fireball The Log Archers Barbarians
The Log
Hog Rider Fireball Miner
Miner
Fire Spirit Archers Fireball The Log

Defense Synergies 2 6

Fire Spirit
The Log
Archers
Tesla The Log
Tesla
The Log Archers Fireball
Barbarians
Fireball
The Log Tesla Miner
Hog Rider
The Log
Tesla Fireball Fire Spirit Archers Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
Barbarians Tesla The Log
Tesla Barbarians Fire Spirit Archers
Tesla Barbarians
Barbarians Fireball The Log
Fireball The Log Fire Spirit Archers Tesla
Tesla Fire Spirit Archers Fireball
Tesla Barbarians Fireball The Log
Tesla Barbarians
Fire Spirit Archers Tesla Barbarians Miner
Archers Barbarians Tesla Fireball The Log
Tesla Archers Fireball
Tesla Barbarians Fire Spirit Fireball The Log
Fire Spirit Fireball Tesla Barbarians The Log
Barbarians Tesla
Barbarians Tesla Fireball The Log
Tesla Barbarians Fireball
Fire Spirit Tesla Fireball Archers Barbarians The Log
The Log Fire Spirit Archers Tesla Barbarians Fireball
Barbarians Tesla
Fire Spirit Archers Tesla Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Tesla Fireball
Fireball Archers Tesla The Log Miner
Barbarians The Log
Tesla Barbarians Fireball The Log
Barbarians Tesla
Fire Spirit Fireball Archers Tesla
Archers Tesla Barbarians Fireball
Tesla Barbarians
Barbarians Fireball The Log
Tesla Barbarians
Tesla Barbarians
Barbarians Fireball The Log
Barbarians Tesla Fireball
Archers Tesla Barbarians Fireball
Tesla Barbarians Archers Fireball The Log
Archers Tesla Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball The Log Miner
Barbarians Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit Archers The Log
Fireball The Log Fire Spirit
Fireball The Log Miner
Fire Spirit Fireball
Miner Fireball The Log
Fireball Fire Spirit Archers
Fire Spirit Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fire Spirit Archers Fireball The Log
Fire Spirit Fireball The Log Miner
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Fire Spirit Archers Fireball
Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fire Spirit Archers Barbarians Fireball
Fireball Fire Spirit Archers
The Log Fireball
Fireball Miner
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log Miner

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