My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Sparky
Giant Snowball
Archers Cannon Barbarians
Zap
Archers Cannon Royal Giant Sparky
Barbarian Barrel
Archers Cannon Barbarians Sparky
The Log
Archers Cannon Barbarians Royal Giant Sparky
Earthquake
Archers Cannon Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Sparky
Fireball
Archers Cannon Barbarians Sparky
Poison
Archers Cannon Barbarians Sparky
Lightning
Cannon Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Cannon Fireball Barbarians Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Cannon

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Sparky Archers Royal Giant
Archers
Zap Arrows Royal Giant
Arrows
Zap Royal Giant Fireball Sparky Archers
Cannon
Barbarians
Royal Giant
Arrows Fireball Zap Archers Sparky
Fireball
Zap Arrows Royal Giant Sparky
Sparky
Zap Arrows Royal Giant Fireball

Defense Synergies 2 11

Zap
Cannon Fireball Archers Arrows Barbarians Sparky
Archers
Zap Cannon
Arrows
Zap Cannon Barbarians Fireball Sparky
Cannon
Zap Archers Arrows Fireball Sparky
Barbarians
Zap Arrows
Royal Giant
Fireball
Zap Arrows Cannon
Sparky
Zap Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Sparky
Barbarians Sparky Zap Cannon
Cannon Barbarians Sparky Archers
Cannon Barbarians Sparky
Arrows Barbarians Fireball Sparky
Arrows Fireball Zap Archers Cannon
Zap Archers Arrows Cannon Fireball
Zap Arrows Cannon Barbarians Fireball Sparky
Cannon Barbarians Sparky
Archers Cannon Barbarians Sparky
Archers Barbarians Zap Arrows Cannon Fireball
Arrows Zap Archers Fireball
Cannon Barbarians Sparky Zap Fireball
Fireball Sparky Zap Arrows Cannon Barbarians
Barbarians Sparky Cannon
Barbarians Zap Cannon Fireball Sparky
Barbarians Sparky Arrows Cannon Fireball
Arrows Cannon Fireball Zap Archers Barbarians
Zap Arrows Archers Cannon Barbarians Fireball
Barbarians Sparky Cannon
Archers Arrows Cannon Barbarians Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball Sparky
Fireball Zap Archers Arrows
Barbarians Zap Sparky
Zap Barbarians Fireball Sparky
Barbarians Cannon Sparky
Arrows Fireball Zap Archers
Sparky Archers Barbarians Fireball
Barbarians Sparky
Zap Barbarians Fireball Sparky
Cannon Barbarians Sparky
Barbarians Sparky
Zap Arrows Barbarians Fireball
Barbarians Cannon Fireball Sparky
Archers Cannon Barbarians Fireball Sparky
Barbarians Sparky Zap Archers Fireball
Arrows Zap Archers Cannon Barbarians Fireball Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball Zap
Arrows Fireball Sparky
Arrows Barbarians Fireball Sparky
Fireball Zap Arrows Sparky
Arrows Fireball Zap
Archers Arrows Sparky
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Sparky
Zap Arrows Fireball Sparky
Fireball Zap Archers Arrows
Fireball Sparky
Arrows Fireball
Zap Arrows Fireball Sparky
Zap Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Sparky
Zap Archers Arrows Fireball Sparky
Zap Arrows Fireball
Fireball Sparky
Arrows Fireball
Sparky
Zap Arrows Barbarians Fireball
Zap Arrows Fireball Sparky
Arrows Fireball Zap Sparky
Fireball Zap Arrows Sparky
Fireball Zap Arrows Sparky
Zap Archers Arrows Fireball Sparky
Zap Fireball
Fireball Sparky
Zap Arrows Fireball Sparky
Zap Arrows Fireball Sparky
Sparky
Arrows Fireball Sparky
Zap Archers Barbarians Fireball
Fireball Zap Archers Arrows
Arrows Fireball
Fireball Sparky
Arrows Zap Fireball
Zap Arrows Fireball Sparky
Sparky
Zap Fireball Sparky
Zap Fireball
Zap Fireball Sparky

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