My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Fire Spirit
Zap
Fire Spirit Prince
Barbarian Barrel
Fire Spirit Tesla Elite Barbarians Electro Wizard Magic Archer
The Log
Fire Spirit Elite Barbarians Prince
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Prince Electro Wizard Magic Archer
Fireball
Tesla Elite Barbarians Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Tesla Elite Barbarians Prince Electro Wizard Magic Archer
Rocket
Elite Barbarians Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tesla Fireball Electro Wizard Magic Archer Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Tesla Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Prince
Zap
Elite Barbarians Fireball Prince Electro Wizard Fire Spirit Magic Archer
Tesla
Elite Barbarians
Zap Fire Spirit Fireball
Fireball
Zap Elite Barbarians Electro Wizard Magic Archer
Prince
Zap Fire Spirit Electro Wizard Magic Archer
Electro Wizard
Zap Fireball Prince Magic Archer
Magic Archer
Zap Fireball Prince Electro Wizard

Defense Synergies 2 14

Fire Spirit
Zap Electro Wizard
Zap
Fireball Electro Wizard Fire Spirit Tesla Elite Barbarians Prince Magic Archer
Tesla
Zap Fireball Prince Electro Wizard Magic Archer
Elite Barbarians
Zap
Fireball
Zap Tesla Electro Wizard
Prince
Zap Tesla Electro Wizard Magic Archer
Electro Wizard
Zap Fire Spirit Tesla Fireball Prince Magic Archer
Magic Archer
Zap Tesla Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Electro Wizard Magic Archer
Elite Barbarians Zap Tesla Prince Electro Wizard
Tesla Prince Fire Spirit Elite Barbarians Electro Wizard
Tesla Elite Barbarians Prince Electro Wizard
Elite Barbarians Fireball Prince
Fireball Fire Spirit Zap Tesla Electro Wizard Magic Archer
Tesla Electro Wizard Fire Spirit Zap Fireball Magic Archer
Zap Tesla Fireball Electro Wizard Magic Archer
Tesla Elite Barbarians Prince
Elite Barbarians Fire Spirit Tesla Prince Electro Wizard
Electro Wizard Zap Tesla Fireball Magic Archer
Tesla Zap Fireball Electro Wizard Magic Archer
Tesla Prince Fire Spirit Zap Elite Barbarians Fireball Electro Wizard
Fire Spirit Fireball Zap Tesla Prince Electro Wizard Magic Archer
Elite Barbarians Tesla Prince Electro Wizard
Zap Tesla Elite Barbarians Fireball Prince Electro Wizard
Tesla Elite Barbarians Fireball Prince Electro Wizard
Fire Spirit Tesla Fireball Zap Elite Barbarians Prince Electro Wizard Magic Archer
Zap Fire Spirit Tesla Fireball Electro Wizard Magic Archer
Tesla Elite Barbarians Prince Electro Wizard
Fire Spirit Tesla Elite Barbarians Fireball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Fireball Prince Electro Wizard
Fireball Electro Wizard Zap Tesla Elite Barbarians Prince Magic Archer
Zap Elite Barbarians Prince Electro Wizard
Prince Zap Tesla Elite Barbarians Fireball Electro Wizard
Tesla Elite Barbarians Prince
Fire Spirit Fireball Zap Tesla Electro Wizard Magic Archer
Prince Tesla Elite Barbarians Fireball Electro Wizard
Tesla Elite Barbarians Prince
Zap Electro Wizard Elite Barbarians Fireball Prince Magic Archer
Tesla
Tesla Elite Barbarians Prince
Zap Elite Barbarians Fireball Prince Electro Wizard
Elite Barbarians Prince Tesla Fireball
Tesla Fireball Magic Archer
Tesla Elite Barbarians Electro Wizard Zap Fireball Prince Magic Archer
Zap Tesla Elite Barbarians Fireball Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Prince
Fireball Fire Spirit Zap Magic Archer
Fireball Fire Spirit Zap Magic Archer
Fire Spirit Magic Archer
Fireball Fire Spirit Zap Magic Archer
Fireball Zap
Fire Spirit Elite Barbarians Fireball Prince Electro Wizard
Zap Fireball Prince Electro Wizard Magic Archer
Fireball Fire Spirit Zap Magic Archer
Fire Spirit Elite Barbarians Fireball Magic Archer
Fireball Magic Archer
Zap Elite Barbarians Fireball Prince Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Fire Spirit Zap Fireball Prince Electro Wizard Magic Archer
Fire Spirit Zap Fireball Magic Archer
Fireball Prince Magic Archer
Fireball
Prince
Zap Fireball
Zap Fire Spirit Fireball Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball Zap Prince Magic Archer
Fireball Zap Magic Archer
Elite Barbarians Fire Spirit Zap Fireball Electro Wizard Magic Archer
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball Magic Archer
Zap Fireball Electro Wizard Magic Archer
Prince
Fireball Magic Archer
Zap Electro Wizard Fire Spirit Fireball Prince Magic Archer
Fireball Fire Spirit Zap Electro Wizard Magic Archer
Fireball
Fireball Prince Electro Wizard Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Elite Barbarians Prince
Zap Elite Barbarians Fireball Electro Wizard Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Prince Electro Wizard Magic Archer

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