My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Inferno Dragon
Giant Snowball
Fire Spirit Minions Inferno Dragon
Zap
Fire Spirit Minions Royal Giant Inferno Dragon
Barbarian Barrel
Fire Spirit
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Bowler Inferno Dragon
Fireball
Minions Bowler Inferno Dragon
Poison
Minions
Lightning
Mini P.E.K.K.A Bowler Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Mini P.E.K.K.A Inferno Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A Bowler Inferno Dragon
Zap
Fire Spirit Minions Royal Giant Mini P.E.K.K.A Bowler The Log
Minions
Royal Giant Zap Mini P.E.K.K.A Bowler Inferno Dragon
Royal Giant
Fire Spirit Minions Zap Bowler The Log
Mini P.E.K.K.A
Fire Spirit Zap Minions Bowler The Log
Bowler
Fire Spirit Zap Minions Royal Giant Mini P.E.K.K.A The Log
The Log
Zap Royal Giant Mini P.E.K.K.A Bowler
Inferno Dragon
Fire Spirit Minions

Defense Synergies 3 11

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Fire Spirit Minions Bowler The Log Inferno Dragon
Minions
Zap Bowler The Log
Royal Giant
Mini P.E.K.K.A
Zap The Log Fire Spirit Bowler
Bowler
The Log Zap Minions Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Bowler Fire Spirit Zap Minions Inferno Dragon
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions The Log
Mini P.E.K.K.A Inferno Dragon Zap Minions The Log
Mini P.E.K.K.A Bowler Fire Spirit Minions Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Minions Bowler
Mini P.E.K.K.A Bowler The Log
Bowler The Log Fire Spirit Zap Minions
Minions Inferno Dragon Fire Spirit Zap
Bowler Zap The Log
Mini P.E.K.K.A Inferno Dragon Minions
Fire Spirit Mini P.E.K.K.A Bowler
Minions Zap Bowler The Log
Minions Inferno Dragon Zap
Mini P.E.K.K.A Bowler Fire Spirit Zap Minions The Log
Fire Spirit Bowler Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon
Zap Mini P.E.K.K.A Bowler The Log Inferno Dragon
Minions Mini P.E.K.K.A Bowler
Fire Spirit Zap Minions Bowler The Log
Zap The Log Fire Spirit Minions Bowler Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bowler Fire Spirit Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Bowler
Zap Mini P.E.K.K.A Bowler The Log Inferno Dragon
Zap Minions Mini P.E.K.K.A Bowler The Log
Mini P.E.K.K.A Bowler Zap The Log
Mini P.E.K.K.A Bowler Inferno Dragon
Fire Spirit Zap Minions
Mini P.E.K.K.A Minions Bowler
Mini P.E.K.K.A Inferno Dragon
Zap Minions Mini P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Mini P.E.K.K.A Bowler
Zap Bowler The Log
Mini P.E.K.K.A Bowler
Bowler
Zap Minions Mini P.E.K.K.A Bowler The Log Inferno Dragon
Minions Bowler Zap Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Bowler The Log
The Log
The Log
Fire Spirit Zap Bowler The Log
Fire Spirit Zap Minions
Fire Spirit Bowler The Log
The Log Fire Spirit Zap Bowler
The Log Zap
Fire Spirit Minions Mini P.E.K.K.A Bowler
Zap Bowler The Log
Fire Spirit Zap
Fire Spirit Bowler The Log
Minions
Zap The Log
Zap Bowler The Log
Bowler The Log
Minions Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Bowler The Log
Fire Spirit Zap Bowler The Log
Minions Bowler The Log
Bowler The Log
Zap The Log
Zap The Log Fire Spirit Bowler
Inferno Dragon
The Log Zap Bowler
Zap Bowler The Log
Zap The Log
Fire Spirit Zap
Zap Minions
Mini P.E.K.K.A Bowler
Zap The Log
Zap
Bowler The Log
Zap Fire Spirit Minions
Fire Spirit Zap
The Log
Mini P.E.K.K.A Bowler
The Log Zap Bowler
Zap
Zap Minions Bowler The Log
Zap
Zap Bowler The Log

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