My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Fire Spirit Goblins Graveyard
Zap
Fire Spirit Goblins Graveyard
Barbarian Barrel
Fire Spirit Goblins Valkyrie Graveyard
The Log
Fire Spirit Goblins Mini P.E.K.K.A Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Goblins Graveyard
Royal Delivery
Fire Spirit Goblins Mini P.E.K.K.A Valkyrie Bowler Graveyard
Fireball
Bowler
Poison
Graveyard
Lightning
Mini P.E.K.K.A Valkyrie Bowler
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Fireball Mini P.E.K.K.A Valkyrie Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Zap Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Mini P.E.K.K.A Bowler
Goblins
Zap Valkyrie
Zap
Fireball Graveyard Fire Spirit Goblins Mini P.E.K.K.A Valkyrie Bowler
Fireball
Zap Graveyard
Mini P.E.K.K.A
Fire Spirit Zap Valkyrie Bowler Graveyard
Valkyrie
Fire Spirit Graveyard Goblins Zap Mini P.E.K.K.A
Bowler
Graveyard Fire Spirit Zap Mini P.E.K.K.A
Graveyard
Zap Fireball Valkyrie Bowler Mini P.E.K.K.A

Defense Synergies 2 11

Fire Spirit
Zap Mini P.E.K.K.A Valkyrie
Goblins
Zap
Zap
Fireball Mini P.E.K.K.A Fire Spirit Goblins Valkyrie Bowler
Fireball
Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Fire Spirit Fireball Valkyrie Bowler
Valkyrie
Fire Spirit Zap Fireball Mini P.E.K.K.A Bowler
Bowler
Zap Mini P.E.K.K.A Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Valkyrie
Mini P.E.K.K.A Goblins Zap Valkyrie
Mini P.E.K.K.A Bowler Fire Spirit Goblins Valkyrie
Mini P.E.K.K.A Goblins Valkyrie Bowler
Fireball Mini P.E.K.K.A Valkyrie Bowler
Fireball Bowler Fire Spirit Goblins Zap Valkyrie
Fire Spirit Zap Fireball
Bowler Zap Fireball Valkyrie
Mini P.E.K.K.A Goblins
Fire Spirit Goblins Mini P.E.K.K.A Valkyrie Bowler
Goblins Valkyrie Zap Fireball Bowler
Zap Fireball
Mini P.E.K.K.A Bowler Fire Spirit Zap Fireball Valkyrie
Fire Spirit Fireball Valkyrie Bowler Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Bowler
Goblins Fireball Mini P.E.K.K.A Valkyrie Bowler
Fire Spirit Fireball Goblins Zap Valkyrie Bowler
Zap Valkyrie Fire Spirit Fireball Bowler
Mini P.E.K.K.A
Valkyrie Bowler Fire Spirit Goblins Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblins Zap Fireball Bowler
Fireball Zap Mini P.E.K.K.A Valkyrie Bowler
Goblins Zap Mini P.E.K.K.A Valkyrie Bowler
Mini P.E.K.K.A Valkyrie Bowler Zap Fireball
Mini P.E.K.K.A Valkyrie Bowler
Fire Spirit Fireball Zap
Mini P.E.K.K.A Goblins Fireball Valkyrie Bowler
Mini P.E.K.K.A Valkyrie
Zap Goblins Fireball Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bowler
Zap Fireball Valkyrie Bowler
Mini P.E.K.K.A Bowler Fireball Valkyrie
Fireball Valkyrie Bowler
Goblins Zap Fireball Mini P.E.K.K.A Valkyrie Bowler
Valkyrie Bowler Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Bowler
Fireball
Fireball Valkyrie
Fireball Fire Spirit Zap Valkyrie Bowler
Fireball Fire Spirit Zap
Fire Spirit Bowler
Fireball Fire Spirit Zap Bowler
Fireball Zap
Fire Spirit Goblins Fireball Mini P.E.K.K.A Bowler
Zap Fireball Valkyrie Bowler
Fireball Fire Spirit Zap
Fire Spirit Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Bowler
Fire Spirit Zap Fireball Valkyrie Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fire Spirit Fireball Valkyrie Bowler
Fireball Zap Bowler
Fireball Zap Bowler
Fireball Zap
Fire Spirit Zap Fireball
Zap Fireball
Fireball Mini P.E.K.K.A Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Mini P.E.K.K.A Valkyrie Bowler
Zap Fireball Bowler
Zap Fireball
Zap Fireball Bowler
Zap Fireball
Zap Fireball Bowler

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