My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Knight Tesla Elite Barbarians
The Log
Fire Spirit Archers Elite Barbarians
Earthquake
Archers Tesla
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Elite Barbarians
Fireball
Archers Tesla Elite Barbarians
Poison
Archers
Lightning
Knight Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap Archers Knight Tesla Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Zap Archers

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Elite Barbarians
Zap
Elite Barbarians Mirror Fire Spirit Archers Knight
Archers
Knight Zap Elite Barbarians
Knight
Archers Fire Spirit Zap Elite Barbarians
Tesla
Elite Barbarians
Zap Fire Spirit Archers Knight
Mirror
Zap Lightning
Lightning
Mirror

Defense Synergies 5 6

Fire Spirit
Knight Zap
Zap
Mirror Fire Spirit Archers Knight Tesla Elite Barbarians
Archers
Knight Zap Tesla
Knight
Fire Spirit Archers Tesla Zap
Tesla
Knight Mirror Zap Archers
Elite Barbarians
Zap
Mirror
Zap Tesla
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Tesla
Elite Barbarians Zap Knight Tesla
Tesla Fire Spirit Archers Knight Elite Barbarians Lightning
Tesla Elite Barbarians Knight
Lightning Elite Barbarians
Fire Spirit Zap Archers Tesla
Tesla Lightning Fire Spirit Zap Archers
Lightning Zap Tesla
Tesla Elite Barbarians
Knight Elite Barbarians Fire Spirit Archers Tesla
Archers Zap Knight Tesla
Tesla Zap Archers
Tesla Fire Spirit Zap Knight Elite Barbarians Lightning
Fire Spirit Zap Tesla
Elite Barbarians Knight Tesla
Zap Tesla Elite Barbarians Lightning
Tesla Knight Elite Barbarians
Fire Spirit Tesla Zap Archers Knight Elite Barbarians
Zap Fire Spirit Archers Knight Tesla
Tesla Elite Barbarians
Fire Spirit Archers Knight Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Elite Barbarians
Zap Archers Knight Tesla Elite Barbarians Lightning
Zap Knight Elite Barbarians Lightning
Lightning Zap Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians
Fire Spirit Zap Archers Tesla
Archers Knight Tesla Elite Barbarians Lightning
Knight Tesla Elite Barbarians
Zap Lightning Knight Elite Barbarians
Tesla
Knight Tesla Elite Barbarians
Lightning Zap Elite Barbarians
Elite Barbarians Lightning Knight Tesla
Archers Tesla
Tesla Elite Barbarians Zap Archers Knight Lightning
Zap Archers Tesla Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap
Lightning
Lightning Knight
Fire Spirit Zap
Fire Spirit Zap
Fire Spirit Archers
Fire Spirit Zap Lightning
Zap Lightning
Lightning Fire Spirit Elite Barbarians
Lightning Zap Knight
Lightning Fire Spirit Zap Archers
Lightning Fire Spirit Knight Elite Barbarians
Lightning
Lightning Zap Elite Barbarians
Lightning Zap
Lightning
Lightning
Lightning
Lightning Fire Spirit Zap Archers
Lightning Fire Spirit Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Fire Spirit
Zap Lightning
Lightning Zap
Lightning Zap
Elite Barbarians Lightning Fire Spirit Zap Archers
Zap Lightning
Lightning Elite Barbarians
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Fire Spirit Archers
Lightning Fire Spirit Zap Archers
Lightning Knight
Zap Lightning
Lightning Zap
Elite Barbarians
Zap Elite Barbarians Lightning
Zap Lightning
Lightning Zap

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