My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins Ice Golem Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Miner
Giant Snowball
Fire Spirit Spear Goblins Bats Dart Goblin Miner
Zap
Fire Spirit Spear Goblins Bats Dart Goblin
Barbarian Barrel
Fire Spirit Ice Spirit Spear Goblins Dart Goblin
The Log
Fire Spirit Ice Spirit Spear Goblins Dart Goblin
Earthquake
Spear Goblins
Arrows
Fire Spirit Ice Spirit Spear Goblins Bats Dart Goblin
Royal Delivery
Fire Spirit Ice Spirit Spear Goblins Bats Dart Goblin Miner
Fireball
Dart Goblin
Poison
Spear Goblins Bats Dart Goblin
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Bats Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Spear Goblins Bats Zap Ice Golem Dart Goblin Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Spear Goblins Bats

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Ice Golem
Ice Spirit
Zap Spear Goblins Bats Dart Goblin Miner
Spear Goblins
Ice Golem Miner Ice Spirit Zap Dart Goblin
Bats
Ice Golem Miner Ice Spirit Zap
Zap
Ice Spirit Miner Fire Spirit Spear Goblins Bats Ice Golem Dart Goblin
Ice Golem
Spear Goblins Bats Fire Spirit Zap Dart Goblin Miner
Dart Goblin
Miner Ice Spirit Spear Goblins Zap Ice Golem
Miner
Fire Spirit Spear Goblins Bats Zap Dart Goblin Ice Spirit Ice Golem

Defense Synergies 2 20

Fire Spirit
Ice Spirit Spear Goblins Zap Ice Golem
Ice Spirit
Zap Fire Spirit Spear Goblins Bats Ice Golem Dart Goblin Miner
Spear Goblins
Ice Golem Fire Spirit Ice Spirit Bats Zap Dart Goblin
Bats
Ice Spirit Spear Goblins Zap Ice Golem Dart Goblin
Zap
Ice Spirit Fire Spirit Spear Goblins Bats Ice Golem Dart Goblin Miner
Ice Golem
Spear Goblins Fire Spirit Ice Spirit Bats Zap Dart Goblin
Dart Goblin
Ice Spirit Spear Goblins Bats Zap Ice Golem Miner
Miner
Ice Spirit Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Ice Golem Dart Goblin
Ice Spirit Bats Zap Dart Goblin
Fire Spirit Bats Dart Goblin
Bats Dart Goblin
Fire Spirit Spear Goblins Bats Zap Dart Goblin
Bats Dart Goblin Fire Spirit Ice Spirit Spear Goblins Zap
Zap Ice Golem Dart Goblin
Fire Spirit Ice Spirit Spear Goblins Ice Golem Dart Goblin Miner
Bats Dart Goblin Spear Goblins Zap Ice Golem
Spear Goblins Bats Zap Dart Goblin
Fire Spirit Ice Spirit Bats Zap
Fire Spirit Ice Spirit Bats Zap Dart Goblin
Ice Spirit Zap
Bats
Fire Spirit Ice Spirit Spear Goblins Bats Zap Dart Goblin
Zap Fire Spirit Ice Spirit Spear Goblins Bats Ice Golem Dart Goblin
Dart Goblin
Fire Spirit Spear Goblins Bats Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Ice Golem
Zap Ice Golem Miner
Ice Spirit Spear Goblins Bats Zap Ice Golem
Bats Zap Ice Golem
Fire Spirit Ice Spirit Bats Zap Ice Golem Dart Goblin
Spear Goblins Bats Ice Golem Dart Goblin
Zap Ice Spirit Spear Goblins Bats Ice Golem
Dart Goblin
Bats Dart Goblin
Zap
Ice Golem
Dart Goblin
Ice Spirit Spear Goblins Bats Zap Ice Golem Dart Goblin
Bats Zap Ice Golem Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin
Zap Dart Goblin Miner
Dart Goblin Miner
Ice Golem Dart Goblin
Fire Spirit Zap
Fire Spirit Ice Spirit Spear Goblins Bats Zap Ice Golem Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Ice Spirit Zap Ice Golem Dart Goblin
Miner Zap Dart Goblin
Fire Spirit Bats
Miner Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Fire Spirit Ice Golem Dart Goblin Miner
Dart Goblin
Zap Ice Golem Dart Goblin
Spear Goblins Zap Dart Goblin
Dart Goblin
Bats
Fire Spirit Zap Dart Goblin
Fire Spirit Zap Dart Goblin Miner
Zap
Zap Ice Golem Fire Spirit Ice Spirit
Miner Zap Dart Goblin
Zap Miner
Miner Zap Dart Goblin
Fire Spirit Bats Zap Ice Golem Dart Goblin
Zap Ice Spirit Bats Dart Goblin
Zap Dart Goblin Miner
Zap Ice Spirit
Zap Fire Spirit Ice Spirit Spear Goblins Bats Dart Goblin
Fire Spirit Zap Dart Goblin
Miner Dart Goblin
Zap Ice Golem Dart Goblin
Zap
Dart Goblin
Zap Ice Spirit Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Miner

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