My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Fire Spirit Minions Musketeer
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Musketeer Ice Wizard
The Log
Fire Spirit Musketeer
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Musketeer Bowler Ice Wizard
Fireball
Minions Musketeer Bowler Ice Wizard
Poison
Minions Musketeer Ice Wizard
Lightning
Musketeer Bowler Ice Wizard
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Ice Wizard Musketeer Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Bowler
Zap
Giant Fire Spirit Minions Musketeer Bowler The Log Ice Wizard
Minions
Giant Zap Bowler
Musketeer
Giant Zap Bowler The Log
Giant
Zap Minions Musketeer Fire Spirit Bowler The Log Ice Wizard
Bowler
Fire Spirit Zap Minions Musketeer Giant The Log Ice Wizard
The Log
Zap Musketeer Giant Bowler
Ice Wizard
Zap Giant Bowler

Defense Synergies 2 14

Fire Spirit
Zap The Log
Zap
Fire Spirit Minions Musketeer Bowler The Log Ice Wizard
Minions
Zap Musketeer Bowler The Log Ice Wizard
Musketeer
The Log Zap Minions Bowler
Giant
Bowler
The Log Zap Minions Musketeer Ice Wizard
The Log
Musketeer Bowler Fire Spirit Zap Minions Ice Wizard
Ice Wizard
Zap Minions Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Musketeer The Log
Zap Minions Musketeer The Log Ice Wizard
Bowler Fire Spirit Minions Musketeer Ice Wizard
Minions Musketeer Bowler Ice Wizard
Bowler The Log
Bowler The Log Fire Spirit Zap Minions Musketeer Ice Wizard
Minions Musketeer Fire Spirit Zap Ice Wizard
Bowler Zap Musketeer The Log
Minions Musketeer Ice Wizard
Fire Spirit Musketeer Bowler Ice Wizard
Minions Ice Wizard Zap Musketeer Bowler The Log
Minions Musketeer Zap Ice Wizard
Bowler Fire Spirit Zap Minions Musketeer The Log Ice Wizard
Fire Spirit Bowler Zap Minions The Log
Zap Bowler The Log
Minions Musketeer Bowler
Fire Spirit Zap Minions Musketeer Bowler The Log Ice Wizard
Zap The Log Fire Spirit Minions Musketeer Bowler Ice Wizard
Musketeer
Bowler Fire Spirit Minions Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler
Zap Musketeer Bowler The Log
Zap Minions Musketeer Bowler The Log
Bowler Zap Musketeer The Log
Musketeer Bowler
Fire Spirit Zap Minions Musketeer Ice Wizard
Minions Musketeer Bowler Ice Wizard
Zap Minions The Log
Musketeer
Minions Musketeer Bowler
Zap Bowler The Log
Bowler
Musketeer Bowler
Zap Minions Musketeer Bowler The Log
Minions Bowler Zap Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer Bowler The Log Ice Wizard
The Log
Musketeer The Log
Fire Spirit Zap Bowler The Log
Fire Spirit Zap Minions Musketeer Ice Wizard
Fire Spirit Musketeer Bowler The Log
The Log Fire Spirit Zap Bowler Ice Wizard
The Log Zap
Fire Spirit Minions Musketeer Bowler
Zap Musketeer Bowler The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer Bowler The Log
Minions Musketeer
Zap Musketeer The Log
Zap Musketeer Bowler The Log
Musketeer Bowler The Log
Minions
Fire Spirit Zap Musketeer Bowler The Log
Fire Spirit Zap Bowler The Log
Minions Musketeer Bowler The Log
Musketeer Bowler The Log
Zap Musketeer The Log
Zap The Log Fire Spirit Bowler Ice Wizard
The Log Zap Musketeer Bowler Ice Wizard
Zap Musketeer Bowler The Log
Zap Musketeer The Log
Fire Spirit Zap Musketeer Ice Wizard
Zap Minions Musketeer
Bowler
Zap Musketeer The Log
Zap
Bowler The Log
Zap Fire Spirit Minions Musketeer
Fire Spirit Zap Musketeer Ice Wizard
The Log
Musketeer Bowler
The Log Zap Musketeer Bowler
Zap
Musketeer
Zap Minions Musketeer Bowler The Log
Zap Musketeer
Zap Musketeer Bowler The Log

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