My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Giant Skeleton Army
Giant Snowball
Fire Spirit Bomber Bats Goblin Gang Skeleton Army
Zap
Fire Spirit Bomber Bats Goblin Gang Skeleton Army
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Wizard Skeleton Army
The Log
Fire Spirit Bomber Goblin Gang Skeleton Army
Earthquake
Bomber Goblin Gang Skeleton Army
Arrows
Fire Spirit Bomber Bats Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Bomber Bats Goblin Gang Wizard Skeleton Army
Fireball
Bomber Goblin Gang Wizard Skeleton Army
Poison
Bomber Bats Goblin Gang Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Zap Goblin Gang Skeleton Army Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Bats Zap

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant
Bomber
Giant Bats Zap
Bats
Giant Bomber Zap
Zap
Giant Fire Spirit Bomber Bats
Goblin Gang
Giant
Giant
Bomber Bats Zap Fire Spirit Goblin Gang Wizard
Wizard
Giant
Skeleton Army

Defense Synergies 0 8

Fire Spirit
Zap
Bomber
Bats Zap
Bats
Bomber Zap
Zap
Fire Spirit Bomber Bats Goblin Gang Skeleton Army
Goblin Gang
Zap Skeleton Army
Giant
Wizard
Skeleton Army
Skeleton Army
Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Skeleton Army Bomber Bats Zap Goblin Gang
Goblin Gang Skeleton Army Fire Spirit Bomber Bats
Skeleton Army Bomber Bats Goblin Gang
Bomber Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Bomber Bats Zap
Bats Fire Spirit Zap Goblin Gang Wizard
Zap
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Bomber
Bats Goblin Gang Skeleton Army Bomber Zap Wizard
Bats Zap Goblin Gang Wizard
Skeleton Army Fire Spirit Bomber Bats Zap Goblin Gang Wizard
Fire Spirit Bomber Wizard Skeleton Army Bats Zap Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang
Wizard Bomber Bats Goblin Gang Skeleton Army
Fire Spirit Bomber Bats Zap Goblin Gang Wizard Skeleton Army
Zap Wizard Fire Spirit Bomber Bats
Bomber Goblin Gang Wizard Skeleton Army Fire Spirit Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Bomber Zap Goblin Gang Wizard
Goblin Gang Skeleton Army Bats Zap
Goblin Gang Skeleton Army Bats Zap
Goblin Gang Skeleton Army
Fire Spirit Wizard Bats Zap Goblin Gang
Goblin Gang Skeleton Army Bats
Skeleton Army
Zap Bats Skeleton Army
Goblin Gang Skeleton Army
Bats
Skeleton Army Zap
Skeleton Army Goblin Gang Wizard
Wizard Bomber Skeleton Army
Goblin Gang Skeleton Army Bomber Bats Zap
Bats Bomber Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Wizard Fire Spirit Zap
Wizard Fire Spirit Bats Zap
Fire Spirit Bomber Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Bats Goblin Gang
Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit
Zap
Bomber Zap Wizard
Wizard
Bomber Bats
Fire Spirit Bomber Zap Wizard
Fire Spirit Bomber Zap Wizard
Wizard
Zap
Zap Fire Spirit Bomber Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Bats Zap Wizard
Zap Bats Wizard
Bomber Zap Wizard
Zap
Wizard
Zap Fire Spirit Bats Goblin Gang Skeleton Army
Fire Spirit Zap Wizard
Goblin Gang Wizard
Bomber Zap Wizard
Zap
Zap Bats Goblin Gang
Bats Zap
Zap

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