My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Goblin Barrel Giant Skeleton
Giant Snowball
Fire Spirit Bats Cannon Minion Horde Goblin Barrel
Zap
Fire Spirit Bats Cannon Minion Horde Goblin Barrel
Barbarian Barrel
Fire Spirit Cannon Goblin Barrel Giant Skeleton
The Log
Fire Spirit Cannon Goblin Barrel Giant Skeleton
Earthquake
Cannon Goblin Barrel
Arrows
Fire Spirit Bats Minion Horde Goblin Barrel
Royal Delivery
Fire Spirit Bats Minion Horde Goblin Barrel Giant Skeleton
Fireball
Cannon Minion Horde Goblin Barrel
Poison
Bats Cannon Minion Horde
Lightning
Cannon
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rocket Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Cannon Goblin Barrel Minion Horde Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Cannon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Giant Skeleton
Bats
Giant Skeleton Goblin Barrel
Cannon
Minion Horde
Giant Skeleton
Rocket
Goblin Barrel
Fire Spirit Bats Giant Skeleton
Giant Skeleton
Bats Fire Spirit Minion Horde Goblin Barrel The Log
The Log
Giant Skeleton

Defense Synergies 1 9

Fire Spirit
Giant Skeleton The Log
Bats
Cannon Giant Skeleton The Log
Cannon
The Log Bats Rocket
Minion Horde
The Log
Rocket
Cannon The Log
Goblin Barrel
Giant Skeleton
Fire Spirit Bats The Log
The Log
Cannon Fire Spirit Bats Minion Horde Rocket Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Minion Horde The Log
Minion Horde Bats Cannon The Log
Cannon Minion Horde Rocket Fire Spirit Bats Giant Skeleton
Cannon Minion Horde Bats
Rocket Giant Skeleton The Log
The Log Fire Spirit Bats Cannon
Bats Minion Horde Rocket Fire Spirit Cannon
Rocket Cannon Giant Skeleton The Log
Cannon Minion Horde
Fire Spirit Cannon Minion Horde Giant Skeleton
Bats Minion Horde Cannon Giant Skeleton The Log
Minion Horde Bats
Cannon Minion Horde Fire Spirit Bats Rocket Giant Skeleton The Log
Fire Spirit Rocket Bats Cannon Minion Horde The Log
Cannon Minion Horde
Minion Horde Rocket Cannon The Log
Minion Horde Bats Cannon
Fire Spirit Cannon Bats Minion Horde The Log
The Log Fire Spirit Bats Cannon Giant Skeleton
Cannon
Fire Spirit Bats Cannon Minion Horde Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Rocket The Log
Giant Skeleton Bats Minion Horde Rocket The Log
Rocket Giant Skeleton Bats Minion Horde The Log
Giant Skeleton Cannon Minion Horde
Fire Spirit Rocket Bats Minion Horde
Rocket Bats Minion Horde Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Rocket Giant Skeleton Bats The Log
Cannon Minion Horde
Bats Minion Horde Giant Skeleton
Rocket Giant Skeleton The Log
Rocket Giant Skeleton Cannon Minion Horde
Cannon Minion Horde
Bats Minion Horde Rocket Giant Skeleton The Log
Bats Cannon Minion Horde Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Giant Skeleton The Log
The Log
Rocket Minion Horde Giant Skeleton The Log
Rocket Giant Skeleton The Log
Rocket Fire Spirit Minion Horde The Log
Fire Spirit Bats Minion Horde Rocket
Fire Spirit Minion Horde The Log
The Log Fire Spirit
The Log
Rocket Fire Spirit Bats Minion Horde
Rocket Minion Horde The Log
Fire Spirit Rocket
Rocket Fire Spirit The Log
Minion Horde Rocket
The Log
Rocket Minion Horde The Log
Minion Horde Rocket The Log
Rocket
Bats Minion Horde Rocket
Rocket Fire Spirit The Log
Rocket Fire Spirit The Log
Rocket Minion Horde Giant Skeleton The Log
Rocket
Rocket The Log
Rocket Minion Horde The Log
The Log Fire Spirit
Minion Horde
The Log
The Log
Rocket The Log
Fire Spirit Bats Minion Horde
Rocket Bats Minion Horde
Minion Horde
Minion Horde Rocket The Log
Rocket Minion Horde
Minion Horde Giant Skeleton
Rocket The Log
Minion Horde Fire Spirit Bats Rocket
Rocket Fire Spirit
The Log
Minion Horde Rocket
The Log
Rocket Giant Skeleton
Minion Horde
Bats Minion Horde Rocket Giant Skeleton The Log
Bats Rocket
Rocket Giant Skeleton The Log

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