My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Fire Spirit Bats Cannon Barbarians
Zap
Fire Spirit Bats Cannon Royal Giant
Barbarian Barrel
Fire Spirit Cannon Barbarians
The Log
Fire Spirit Cannon Barbarians Royal Giant
Earthquake
Cannon Barbarians
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Barbarians
Fireball
Cannon Barbarians
Poison
Bats Cannon Barbarians
Lightning
Cannon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bats The Log Cannon Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Bats The Log

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Bats
Royal Giant
Cannon
Barbarians
Royal Giant
Fire Spirit Bats Fireball Mirror The Log
Fireball
Royal Giant Mirror The Log
Mirror
Fireball The Log Royal Giant
The Log
Mirror Royal Giant Fireball

Defense Synergies 4 5

Fire Spirit
The Log
Bats
Cannon The Log
Cannon
Mirror The Log Bats Fireball
Barbarians
Royal Giant
Fireball
Mirror The Log Cannon
Mirror
Cannon Fireball The Log
The Log
Cannon Fireball Fire Spirit Bats Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log
Barbarians Bats Cannon The Log
Cannon Barbarians Fire Spirit Bats
Cannon Barbarians Bats
Barbarians Fireball The Log
Fireball The Log Fire Spirit Bats Cannon
Bats Fire Spirit Cannon Fireball
Cannon Barbarians Fireball The Log
Cannon Barbarians
Fire Spirit Cannon Barbarians
Bats Barbarians Cannon Fireball The Log
Bats Fireball
Cannon Barbarians Fire Spirit Bats Fireball The Log
Fire Spirit Fireball Bats Cannon Barbarians The Log
Barbarians Cannon
Barbarians Cannon Fireball The Log
Barbarians Bats Cannon Fireball
Fire Spirit Cannon Fireball Bats Barbarians The Log
The Log Fire Spirit Bats Cannon Barbarians Fireball
Barbarians Cannon
Fire Spirit Bats Cannon Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball The Log
Barbarians Bats The Log
Bats Barbarians Fireball The Log
Barbarians Cannon
Fire Spirit Fireball Bats
Bats Barbarians Fireball
Barbarians
Bats Barbarians Fireball The Log
Cannon Barbarians
Bats Barbarians
Barbarians Fireball The Log
Barbarians Cannon Fireball
Cannon Barbarians Fireball
Barbarians Bats Fireball The Log
Bats Cannon Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Bats
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Bats Fireball
Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fire Spirit Fireball The Log
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Bats Fireball
Bats Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fire Spirit Bats Barbarians Fireball
Fireball Fire Spirit
The Log Fireball
Fireball
The Log Fireball
Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log

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