My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Furnace Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon Graveyard
Giant Snowball
Fire Spirit Goblin Gang Furnace Baby Dragon Balloon Inferno Dragon Graveyard
Zap
Fire Spirit Goblin Gang Furnace Balloon Inferno Dragon Graveyard
Barbarian Barrel
Fire Spirit Goblin Gang Furnace Graveyard
The Log
Fire Spirit Goblin Gang Furnace Graveyard
Earthquake
Goblin Gang Furnace Graveyard
Arrows
Fire Spirit Goblin Gang Furnace Graveyard
Royal Delivery
Fire Spirit Goblin Gang Baby Dragon Balloon Inferno Dragon Graveyard
Fireball
Goblin Gang Furnace Baby Dragon Balloon Inferno Dragon
Poison
Goblin Gang Furnace Balloon Graveyard
Lightning
Furnace Baby Dragon Balloon Inferno Dragon
Rocket
Furnace Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Goblin Gang Furnace Baby Dragon Inferno Dragon Balloon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Goblin Gang Furnace

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Baby Dragon Balloon Inferno Dragon
Goblin Gang
Baby Dragon Balloon
Furnace
Fire Spirit Baby Dragon Balloon Graveyard
Rage
Balloon
Baby Dragon
Graveyard Fire Spirit Goblin Gang Furnace Balloon Inferno Dragon
Balloon
Rage Fire Spirit Goblin Gang Furnace Baby Dragon Graveyard
Inferno Dragon
Fire Spirit Baby Dragon
Graveyard
Baby Dragon Furnace Balloon

Defense Synergies 0 4

Fire Spirit
Goblin Gang
Furnace Inferno Dragon
Furnace
Goblin Gang Baby Dragon
Rage
Baby Dragon
Furnace Inferno Dragon
Balloon
Inferno Dragon
Goblin Gang Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Inferno Dragon Goblin Gang Furnace
Goblin Gang Furnace Fire Spirit Inferno Dragon
Inferno Dragon Goblin Gang Furnace
Goblin Gang Fire Spirit Furnace Baby Dragon
Furnace Inferno Dragon Fire Spirit Goblin Gang Baby Dragon
Baby Dragon
Inferno Dragon Goblin Gang Furnace
Goblin Gang Fire Spirit
Goblin Gang Furnace Baby Dragon
Inferno Dragon Goblin Gang Furnace Baby Dragon
Furnace Fire Spirit Goblin Gang
Fire Spirit Goblin Gang Furnace Baby Dragon
Inferno Dragon Goblin Gang Furnace
Goblin Gang Furnace Inferno Dragon
Goblin Gang Furnace
Fire Spirit Goblin Gang Furnace Baby Dragon
Furnace Baby Dragon Fire Spirit Inferno Dragon
Inferno Dragon
Goblin Gang Fire Spirit Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace
Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang Furnace
Goblin Gang
Goblin Gang Inferno Dragon
Fire Spirit Furnace Goblin Gang Baby Dragon
Goblin Gang Furnace
Inferno Dragon
Baby Dragon Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Goblin Gang
Furnace Baby Dragon
Goblin Gang Furnace Baby Dragon Inferno Dragon
Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Fire Spirit Furnace Baby Dragon
Fire Spirit Furnace Baby Dragon
Fire Spirit Furnace Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Goblin Gang
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Baby Dragon
Fire Spirit Furnace Baby Dragon
Inferno Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Fire Spirit Furnace Baby Dragon
Fire Spirit Goblin Gang
Fire Spirit Baby Dragon
Goblin Gang Baby Dragon
Baby Dragon
Goblin Gang Baby Dragon
Baby Dragon

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