My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Inferno Dragon
Giant Snowball
Fire Spirit Archers Inferno Dragon
Zap
Fire Spirit Archers Royal Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Archers
The Log
Fire Spirit Archers Royal Giant
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Inferno Dragon
Fireball
Archers Inferno Dragon
Poison
Archers
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Fireball Inferno Dragon Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Inferno Dragon
Zap
Fireball Fire Spirit Archers Royal Giant The Log Mega Knight
Archers
Zap Royal Giant Inferno Dragon Mega Knight
Royal Giant
Fire Spirit Fireball Zap Archers The Log
Fireball
Zap Royal Giant The Log Mega Knight
The Log
Zap Royal Giant Fireball Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Archers
Mega Knight
Inferno Dragon Zap Archers Fireball The Log

Defense Synergies 3 11

Fire Spirit
Zap The Log
Zap
Fireball Mega Knight Fire Spirit Archers The Log Inferno Dragon
Archers
Zap The Log Mega Knight
Royal Giant
Fireball
Zap The Log Mega Knight
The Log
Fireball Fire Spirit Zap Archers Inferno Dragon Mega Knight
Inferno Dragon
Zap The Log Mega Knight
Mega Knight
Zap Archers Fireball The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Inferno Dragon Zap The Log Mega Knight
Mega Knight Fire Spirit Archers Inferno Dragon
Inferno Dragon Mega Knight
Fireball The Log Mega Knight
Fireball The Log Fire Spirit Zap Archers Mega Knight
Inferno Dragon Fire Spirit Zap Archers Fireball
Zap Fireball The Log Mega Knight
Inferno Dragon
Fire Spirit Archers Mega Knight
Archers Zap Fireball The Log Mega Knight
Inferno Dragon Zap Archers Fireball
Mega Knight Fire Spirit Zap Fireball The Log
Fire Spirit Fireball Mega Knight Zap The Log
Inferno Dragon Mega Knight
Zap Fireball The Log Inferno Dragon Mega Knight
Mega Knight Fireball
Fire Spirit Fireball Mega Knight Zap Archers The Log
Zap The Log Fire Spirit Archers Fireball Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Archers Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Fireball
Fireball Zap Archers The Log Inferno Dragon Mega Knight
Mega Knight Zap The Log
Mega Knight Zap Fireball The Log
Inferno Dragon Mega Knight
Fire Spirit Fireball Zap Archers
Archers Fireball
Mega Knight Inferno Dragon
Zap Mega Knight Fireball The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Fireball The Log
Mega Knight Fireball
Archers Fireball Mega Knight
Zap Archers Fireball The Log Inferno Dragon
Mega Knight Zap Archers Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit Zap The Log Mega Knight
Fireball Fire Spirit Zap
Fire Spirit Archers The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Fireball
Zap Fireball The Log
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log Mega Knight
Fireball
Fire Spirit Zap Archers Fireball The Log Mega Knight
Fire Spirit Zap Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball Mega Knight
Inferno Dragon
Fireball The Log Zap
Fireball Zap The Log Mega Knight
Fireball Zap The Log
Fire Spirit Zap Archers Fireball
Zap Fireball
Fireball
Zap Fireball The Log Mega Knight
Zap Fireball
Mega Knight
Fireball The Log
Zap Fire Spirit Archers Fireball
Fireball Fire Spirit Zap Archers
The Log Fireball
Fireball Mega Knight
The Log Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log Mega Knight

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