My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Wizard Executioner
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Balloon Executioner
Fireball
Goblin Gang Wizard Balloon Executioner
Poison
Goblin Gang Wizard Balloon Executioner
Lightning
Wizard Balloon Executioner
Rocket
Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Tornado Giant Wizard Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Gang Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Balloon
Giant
Rage Goblin Gang Wizard Tornado Balloon Executioner The Log
Wizard
Tornado Giant Rage Balloon
Rage
Giant Balloon Wizard
Tornado
Wizard Executioner Giant Balloon The Log
Balloon
Rage Goblin Gang Giant Wizard Tornado Executioner The Log
Executioner
Tornado Giant Balloon The Log
The Log
Giant Tornado Balloon Executioner

Defense Synergies 2 4

Goblin Gang
The Log
Giant
Wizard
Tornado The Log
Rage
Tornado
Wizard Executioner The Log
Balloon
Executioner
Tornado The Log
The Log
Goblin Gang Wizard Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner The Log
Goblin Gang Executioner The Log
Goblin Gang Tornado Executioner
Goblin Gang
Tornado The Log
Goblin Gang Tornado The Log Executioner
Tornado Goblin Gang Wizard Executioner
The Log
Goblin Gang Tornado
Goblin Gang Tornado
Goblin Gang Executioner Wizard Tornado The Log
Executioner Goblin Gang Wizard Tornado
Goblin Gang Wizard The Log
Wizard Executioner Goblin Gang Tornado The Log
Goblin Gang
Tornado Goblin Gang The Log
Wizard Goblin Gang Tornado Executioner
Goblin Gang Wizard Tornado Executioner The Log
Wizard Tornado Executioner The Log
Tornado
Goblin Gang Wizard Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Wizard Executioner The Log
Goblin Gang The Log
Goblin Gang Tornado The Log
Goblin Gang Executioner
Wizard Executioner Goblin Gang Tornado
Goblin Gang
Tornado The Log
Goblin Gang
Tornado The Log
Goblin Gang Wizard Executioner
Wizard Executioner
Goblin Gang Tornado Executioner The Log
Executioner Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Executioner The Log
The Log
The Log
Wizard Executioner The Log
Wizard Executioner Tornado
Wizard Tornado Executioner The Log
The Log Wizard Tornado Executioner
The Log Wizard Tornado
Goblin Gang Tornado
Wizard Tornado The Log
Wizard Tornado Executioner
Executioner The Log
The Log
Wizard Executioner The Log
Wizard Executioner The Log
Tornado
Wizard Executioner The Log
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard Executioner
The Log Wizard Tornado Executioner
Wizard Tornado The Log
Tornado The Log
Wizard Tornado Executioner
Wizard
Wizard The Log
Wizard The Log
Goblin Gang
Wizard Tornado Executioner
The Log
Goblin Gang Wizard Executioner
The Log Wizard Executioner
Tornado
Executioner
Goblin Gang Tornado The Log
Tornado Executioner
Tornado Executioner The Log

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