My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army Sparky
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Sparky
Barbarian Barrel
Skeleton Army Executioner Electro Wizard Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Skeleton Army Executioner Electro Wizard Sparky
Fireball
Minion Horde Skeleton Army Executioner Electro Wizard Sparky
Poison
Minion Horde Skeleton Army Executioner Electro Wizard Sparky
Lightning
Executioner Electro Wizard Sparky
Rocket
Minion Horde Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Electro Wizard Minion Horde Giant Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Electro Wizard

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Electro Wizard Sparky Minion Horde Executioner
Minion Horde
Zap Giant Sparky
Giant
Zap Sparky Minion Horde Tornado Executioner Electro Wizard
Skeleton Army
Sparky
Tornado
Zap Executioner Sparky Giant
Executioner
Tornado Zap Giant
Electro Wizard
Zap Giant Sparky
Sparky
Zap Giant Tornado Minion Horde Skeleton Army Electro Wizard

Defense Synergies 3 12

Zap
Electro Wizard Minion Horde Skeleton Army Tornado Executioner Sparky
Minion Horde
Zap Tornado Sparky
Giant
Skeleton Army
Zap Executioner Electro Wizard Sparky
Tornado
Executioner Sparky Zap Minion Horde Electro Wizard Sparky
Executioner
Tornado Zap Skeleton Army
Electro Wizard
Zap Skeleton Army Tornado
Sparky
Tornado Zap Minion Horde Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Executioner Electro Wizard Sparky
Minion Horde Skeleton Army Sparky Zap Executioner Electro Wizard
Minion Horde Skeleton Army Tornado Sparky Executioner Electro Wizard
Minion Horde Skeleton Army Sparky Electro Wizard
Skeleton Army Tornado Sparky
Skeleton Army Tornado Zap Executioner Electro Wizard
Minion Horde Tornado Electro Wizard Zap Executioner
Zap Electro Wizard Sparky
Minion Horde Sparky Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Electro Wizard Sparky
Minion Horde Skeleton Army Executioner Electro Wizard Zap Tornado
Minion Horde Executioner Zap Tornado Electro Wizard
Minion Horde Skeleton Army Sparky Zap Electro Wizard
Skeleton Army Executioner Sparky Zap Minion Horde Tornado Electro Wizard
Skeleton Army Sparky Minion Horde Electro Wizard
Minion Horde Skeleton Army Tornado Zap Electro Wizard Sparky
Minion Horde Sparky Skeleton Army Tornado Executioner Electro Wizard
Zap Minion Horde Skeleton Army Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard
Sparky Tornado Electro Wizard
Skeleton Army Minion Horde Executioner Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Wizard Sparky
Electro Wizard Zap Executioner
Skeleton Army Zap Minion Horde Electro Wizard Sparky
Skeleton Army Zap Minion Horde Tornado Electro Wizard Sparky
Minion Horde Skeleton Army Executioner Sparky
Executioner Zap Minion Horde Tornado Electro Wizard
Skeleton Army Sparky Minion Horde Electro Wizard
Minion Horde Skeleton Army Sparky
Zap Minion Horde Electro Wizard Skeleton Army Tornado Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Sparky
Skeleton Army Zap Tornado Electro Wizard
Skeleton Army Minion Horde Executioner Sparky
Minion Horde Skeleton Army Executioner Sparky
Skeleton Army Electro Wizard Sparky Zap Minion Horde Tornado Executioner
Executioner Zap Minion Horde Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap Tornado Executioner Electro Wizard
Minion Horde Sparky
Sparky
Executioner Zap Minion Horde Sparky
Executioner Zap Minion Horde Tornado
Minion Horde Tornado Executioner Sparky
Zap Tornado Executioner
Zap Tornado
Minion Horde Tornado Electro Wizard Sparky
Zap Minion Horde Tornado Electro Wizard Sparky
Zap Tornado Executioner
Executioner Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Executioner Sparky
Minion Horde Executioner Sparky
Tornado Sparky
Minion Horde Sparky
Zap Executioner Electro Wizard Sparky
Zap Tornado
Minion Horde Sparky
Tornado
Tornado Sparky
Zap Minion Horde
Zap Tornado Executioner Sparky
Minion Horde
Zap Tornado Executioner Electro Wizard Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Minion Horde Tornado Executioner Electro Wizard Sparky
Zap Electro Wizard Minion Horde
Minion Horde Sparky
Zap Minion Horde Sparky
Zap Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Sparky
Zap Minion Horde Electro Wizard Skeleton Army
Zap Tornado Executioner Electro Wizard
Minion Horde Executioner Electro Wizard Sparky
Zap Executioner
Zap Tornado Sparky
Minion Horde Executioner Sparky
Zap Minion Horde Tornado Electro Wizard Sparky
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard Sparky

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