My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Dark Prince
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Dark Prince
Barbarian Barrel
Battle Ram Dark Prince Executioner Electro Wizard
The Log
Battle Ram Dark Prince
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram Dark Prince Executioner P.E.K.K.A Electro Wizard
Fireball
Minions Battle Ram Executioner Electro Wizard
Poison
Minions Executioner Electro Wizard
Lightning
Battle Ram Dark Prince Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Dark Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tornado Battle Ram Dark Prince Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Tornado Battle Ram

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Electro Wizard Minions Dark Prince Executioner
Minions
Zap Battle Ram Dark Prince P.E.K.K.A
Battle Ram
Zap Minions Tornado P.E.K.K.A Electro Wizard
Tornado
Zap Executioner P.E.K.K.A Battle Ram Dark Prince
Dark Prince
Zap Minions Tornado Executioner Electro Wizard
Executioner
Tornado Zap Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Minions Battle Ram Executioner
Electro Wizard
Zap P.E.K.K.A Battle Ram Dark Prince

Defense Synergies 3 13

Zap
Electro Wizard Minions Tornado Dark Prince Executioner P.E.K.K.A
Minions
Zap Dark Prince P.E.K.K.A Electro Wizard
Battle Ram
Tornado
Executioner P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince
Zap Minions Tornado Executioner Electro Wizard
Executioner
Tornado Zap Dark Prince
P.E.K.K.A
Tornado Zap Minions Electro Wizard
Electro Wizard
Zap Minions Tornado Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner Electro Wizard
P.E.K.K.A Zap Minions Dark Prince Executioner Electro Wizard
Tornado P.E.K.K.A Minions Dark Prince Executioner Electro Wizard
P.E.K.K.A Minions Dark Prince Electro Wizard
Tornado Dark Prince P.E.K.K.A
Tornado Zap Minions Dark Prince Executioner Electro Wizard
Minions Tornado Electro Wizard Zap Executioner
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Tornado
Tornado Dark Prince Electro Wizard
Minions Executioner Electro Wizard Zap Tornado Dark Prince
Minions Executioner Zap Tornado Electro Wizard
P.E.K.K.A Zap Minions Dark Prince Electro Wizard
Executioner Zap Minions Tornado Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard
Minions Tornado Dark Prince Executioner P.E.K.K.A Electro Wizard
Zap Minions Tornado Dark Prince Executioner Electro Wizard
Zap Tornado Executioner Minions Dark Prince Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Dark Prince Minions Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Executioner
P.E.K.K.A Zap Minions Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Dark Prince Executioner
Executioner Zap Minions Tornado Electro Wizard
Dark Prince P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Minions Tornado Dark Prince
P.E.K.K.A
P.E.K.K.A Minions Dark Prince
P.E.K.K.A Zap Tornado Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Executioner
Executioner
Electro Wizard Zap Minions Tornado Dark Prince Executioner P.E.K.K.A
Minions Executioner Zap Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Electro Wizard
Dark Prince
Executioner Zap Dark Prince
Executioner Zap Minions Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Minions Tornado Electro Wizard
Zap Tornado Dark Prince Electro Wizard
Zap Tornado Executioner
Executioner
Minions
Zap
Zap Executioner
Executioner
Tornado
Minions
Zap Dark Prince Executioner Electro Wizard
Zap Tornado
Minions
Tornado
Tornado
Zap
Zap Tornado Dark Prince Executioner
Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Tornado
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard Minions
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Minions Dark Prince
Zap Tornado Executioner Electro Wizard
Dark Prince Executioner Electro Wizard
Zap Executioner
Zap Tornado
Dark Prince Executioner P.E.K.K.A
Zap Minions Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Dark Prince Executioner Electro Wizard

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