My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Musketeer Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone Lava Hound
Giant Snowball
Bats Goblin Gang Tombstone Musketeer Clone Baby Dragon Lava Hound
Zap
Bats Goblin Gang Tombstone Clone Lava Hound
Barbarian Barrel
Goblin Gang Tombstone Musketeer Clone
The Log
Goblin Gang Tombstone Musketeer Clone
Earthquake
Goblin Gang Tombstone Clone
Arrows
Bats Goblin Gang Tombstone Clone Lava Hound
Royal Delivery
Bats Goblin Gang Musketeer Clone Baby Dragon Lava Hound
Fireball
Goblin Gang Tombstone Musketeer Clone Baby Dragon Lava Hound
Poison
Bats Goblin Gang Tombstone Musketeer Clone Lava Hound
Lightning
Tombstone Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Tombstone Clone Musketeer Baby Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Tombstone

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Clone Baby Dragon
Arrows
Lava Hound
Goblin Gang
Clone Baby Dragon Lava Hound
Tombstone
Musketeer
Baby Dragon
Clone
Lava Hound Bats Goblin Gang Baby Dragon
Baby Dragon
Lava Hound Bats Goblin Gang Musketeer Clone
Lava Hound
Bats Arrows Clone Baby Dragon Goblin Gang

Defense Synergies 2 6

Bats
Musketeer Baby Dragon
Arrows
Tombstone
Goblin Gang
Musketeer Tombstone
Tombstone
Musketeer Arrows Goblin Gang Baby Dragon
Musketeer
Goblin Gang Tombstone Bats Baby Dragon
Clone
Baby Dragon
Bats Tombstone Musketeer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer Baby Dragon
Bats Goblin Gang Tombstone Musketeer
Goblin Gang Bats Tombstone Musketeer
Bats Goblin Gang Tombstone Musketeer
Arrows Tombstone
Arrows Goblin Gang Bats Musketeer Baby Dragon
Bats Musketeer Arrows Goblin Gang Tombstone Baby Dragon
Arrows Musketeer Baby Dragon
Goblin Gang Tombstone Musketeer
Goblin Gang Musketeer
Bats Goblin Gang Arrows Tombstone Musketeer Baby Dragon
Arrows Musketeer Bats Goblin Gang Baby Dragon
Tombstone Bats Goblin Gang Musketeer
Bats Arrows Goblin Gang Tombstone Baby Dragon
Goblin Gang Tombstone
Goblin Gang
Bats Arrows Goblin Gang Tombstone Musketeer
Arrows Tombstone Bats Goblin Gang Musketeer Baby Dragon
Arrows Baby Dragon Bats Tombstone Musketeer
Musketeer
Goblin Gang Bats Arrows Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone
Arrows Goblin Gang Musketeer Baby Dragon
Goblin Gang Tombstone Bats Musketeer
Goblin Gang Bats Musketeer
Goblin Gang Tombstone Musketeer
Arrows Bats Goblin Gang Musketeer Baby Dragon
Goblin Gang Bats Tombstone Musketeer
Bats Tombstone Baby Dragon
Goblin Gang Tombstone Musketeer
Bats Tombstone Musketeer
Arrows
Goblin Gang Tombstone
Musketeer Baby Dragon
Goblin Gang Tombstone Bats Musketeer Baby Dragon
Bats Arrows Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer
Arrows Baby Dragon
Arrows Bats Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Bats Goblin Gang Musketeer
Arrows Musketeer
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Bats
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Bats Arrows Musketeer Baby Dragon
Bats Musketeer
Arrows Musketeer
Arrows
Arrows
Bats Goblin Gang Tombstone Musketeer
Arrows Musketeer Baby Dragon
Arrows
Goblin Gang Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Musketeer
Bats Goblin Gang Musketeer Baby Dragon
Bats Musketeer
Musketeer Baby Dragon

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