My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Cannon Hog Rider
Zap
Fire Spirit Cannon
Barbarian Barrel
Fire Spirit Cannon Elite Barbarians Executioner
The Log
Fire Spirit Cannon Elite Barbarians Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Bowler Executioner
Fireball
Cannon Elite Barbarians Hog Rider Bowler Executioner
Poison
Cannon Executioner
Lightning
Cannon Elite Barbarians Bowler Executioner
Rocket
Elite Barbarians Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Bowler Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Cannon Fireball Hog Rider Bowler Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Cannon Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Bowler
Zap
Elite Barbarians Fireball Hog Rider Fire Spirit Bowler Executioner
Cannon
Elite Barbarians
Zap Fire Spirit Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Fire Spirit Zap Fireball Elite Barbarians Bowler Executioner
Bowler
Fire Spirit Zap Hog Rider Executioner
Executioner
Zap Hog Rider Bowler

Defense Synergies 2 6

Fire Spirit
Zap
Zap
Cannon Fireball Fire Spirit Elite Barbarians Bowler Executioner
Cannon
Zap Fireball Bowler
Elite Barbarians
Zap
Fireball
Zap Cannon
Hog Rider
Bowler
Zap Cannon
Executioner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Cannon Fireball Executioner
Elite Barbarians Zap Cannon Executioner
Cannon Bowler Fire Spirit Elite Barbarians Executioner
Cannon Elite Barbarians Bowler
Elite Barbarians Fireball Bowler
Fireball Bowler Fire Spirit Zap Cannon Executioner
Fire Spirit Zap Cannon Fireball Executioner
Bowler Zap Cannon Fireball
Cannon Elite Barbarians
Elite Barbarians Fire Spirit Cannon Bowler
Executioner Zap Cannon Fireball Bowler
Executioner Zap Fireball
Cannon Bowler Fire Spirit Zap Elite Barbarians Fireball
Fire Spirit Fireball Bowler Executioner Zap Cannon
Elite Barbarians Cannon
Zap Cannon Elite Barbarians Fireball Bowler
Cannon Elite Barbarians Fireball Bowler Executioner
Fire Spirit Cannon Fireball Zap Elite Barbarians Bowler Executioner
Zap Executioner Fire Spirit Cannon Fireball Bowler
Cannon Elite Barbarians
Bowler Fire Spirit Cannon Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Bowler
Fireball Zap Elite Barbarians Bowler Executioner
Zap Elite Barbarians Bowler
Bowler Zap Elite Barbarians Fireball
Cannon Elite Barbarians Bowler Executioner
Fire Spirit Fireball Executioner Zap
Elite Barbarians Fireball Bowler
Elite Barbarians
Zap Elite Barbarians Fireball
Cannon
Elite Barbarians Bowler
Zap Elite Barbarians Fireball Bowler
Elite Barbarians Bowler Cannon Fireball Executioner
Cannon Fireball Bowler Executioner
Elite Barbarians Zap Fireball Bowler Executioner
Bowler Executioner Zap Cannon Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler Executioner
Fireball
Fireball
Fireball Executioner Fire Spirit Zap Bowler
Fireball Executioner Fire Spirit Zap
Fire Spirit Bowler Executioner
Fireball Fire Spirit Zap Bowler Executioner
Fireball Zap
Fire Spirit Elite Barbarians Fireball Bowler
Zap Fireball Bowler
Fireball Fire Spirit Zap Executioner
Fire Spirit Elite Barbarians Fireball Bowler Executioner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Bowler Executioner
Fireball Bowler Executioner
Fireball
Fire Spirit Zap Fireball Bowler Executioner
Fire Spirit Zap Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fire Spirit Fireball Bowler Executioner
Fireball Zap Bowler Executioner
Fireball Zap Bowler
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball Executioner
Zap Fireball
Elite Barbarians Fireball Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap Executioner
Fireball
Fireball Bowler Executioner
Zap Fireball Bowler Executioner
Zap Fireball
Elite Barbarians Executioner
Zap Elite Barbarians Fireball Bowler
Zap Fireball Executioner
Zap Fireball Bowler Executioner

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