My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Wizard Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel
Giant Snowball
Bats Goblin Gang Skeleton Barrel Lumberjack
Zap
Bats Goblin Gang Skeleton Barrel
Barbarian Barrel
Goblin Gang Skeleton Barrel Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Skeleton Barrel Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Wizard Bowler Electro Wizard Lumberjack
Fireball
Goblin Gang Skeleton Barrel Wizard Bowler Electro Wizard Lumberjack
Poison
Bats Goblin Gang Skeleton Barrel Wizard Electro Wizard
Lightning
Wizard Bowler Electro Wizard Lumberjack
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Skeleton Barrel Electro Wizard Lumberjack Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Skeleton Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Bowler Lumberjack
Arrows
Skeleton Barrel Bowler Lumberjack
Goblin Gang
Skeleton Barrel Bowler
Skeleton Barrel
Bats Arrows Goblin Gang Bowler Lumberjack
Wizard
Lumberjack
Bowler
Bats Arrows Goblin Gang Skeleton Barrel Electro Wizard Lumberjack
Electro Wizard
Bowler Lumberjack
Lumberjack
Bats Arrows Skeleton Barrel Wizard Bowler Electro Wizard

Defense Synergies 0 12

Bats
Bowler Electro Wizard Lumberjack
Arrows
Bowler Lumberjack
Goblin Gang
Electro Wizard Lumberjack
Skeleton Barrel
Wizard
Electro Wizard Lumberjack
Bowler
Bats Arrows Electro Wizard Lumberjack
Electro Wizard
Bats Goblin Gang Wizard Bowler Lumberjack
Lumberjack
Bats Arrows Goblin Gang Wizard Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Wizard Electro Wizard
Lumberjack Bats Goblin Gang Electro Wizard
Goblin Gang Bowler Lumberjack Bats Electro Wizard
Lumberjack Bats Goblin Gang Bowler Electro Wizard
Arrows Bowler Lumberjack
Arrows Goblin Gang Bowler Bats Electro Wizard Lumberjack
Bats Electro Wizard Arrows Goblin Gang Wizard
Bowler Arrows Skeleton Barrel Electro Wizard
Goblin Gang Lumberjack
Goblin Gang Bowler Electro Wizard Lumberjack
Bats Goblin Gang Electro Wizard Arrows Wizard Bowler Lumberjack
Arrows Bats Goblin Gang Wizard Electro Wizard
Bowler Lumberjack Bats Goblin Gang Wizard Electro Wizard
Wizard Bowler Bats Arrows Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Bowler Electro Wizard Lumberjack
Wizard Bats Arrows Goblin Gang Bowler Electro Wizard Lumberjack
Arrows Bats Goblin Gang Wizard Bowler Electro Wizard Lumberjack
Arrows Wizard Bats Bowler Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Wizard Bowler Bats Arrows Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Bowler Electro Wizard
Electro Wizard Arrows Goblin Gang Skeleton Barrel Wizard Bowler Lumberjack
Goblin Gang Lumberjack Bats Bowler Electro Wizard
Goblin Gang Bowler Lumberjack Bats Electro Wizard
Goblin Gang Bowler Lumberjack
Arrows Wizard Bats Goblin Gang Skeleton Barrel Electro Wizard
Goblin Gang Bats Bowler Electro Wizard Lumberjack
Lumberjack
Electro Wizard Bats
Goblin Gang
Bats Bowler Lumberjack
Arrows Bowler Electro Wizard
Bowler Goblin Gang Wizard Lumberjack
Wizard Bowler
Goblin Gang Electro Wizard Bats Bowler Lumberjack
Bats Arrows Bowler Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel Bowler Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Wizard Arrows Bowler
Arrows Wizard Bats Skeleton Barrel
Arrows Wizard Bowler
Arrows Skeleton Barrel Wizard Bowler
Arrows Skeleton Barrel Wizard
Bats Goblin Gang Bowler Electro Wizard Lumberjack
Arrows Skeleton Barrel Wizard Bowler Electro Wizard
Arrows Wizard
Skeleton Barrel Bowler
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Wizard Bowler
Arrows Skeleton Barrel Wizard Bowler
Arrows
Bats
Arrows Skeleton Barrel Wizard Bowler Electro Wizard
Arrows Skeleton Barrel Wizard Bowler
Bowler
Arrows Wizard
Bowler
Arrows Skeleton Barrel
Arrows Wizard Bowler
Arrows Skeleton Barrel Wizard Bowler Electro Wizard
Arrows Skeleton Barrel Wizard Bowler
Arrows Skeleton Barrel
Bats Arrows Wizard Electro Wizard
Electro Wizard Bats Skeleton Barrel Wizard
Bowler
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard Bowler
Skeleton Barrel Electro Wizard Bats Goblin Gang
Arrows Wizard Electro Wizard
Arrows
Goblin Gang Wizard Bowler Electro Wizard Lumberjack
Arrows Skeleton Barrel Wizard Bowler
Arrows
Bats Goblin Gang Bowler Electro Wizard
Bats Electro Wizard
Skeleton Barrel Bowler Electro Wizard

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