My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Baby Dragon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Goblin Gang Battle Ram Baby Dragon
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Elite Barbarians Battle Ram Wizard Electro Wizard
The Log
Goblin Gang Elite Barbarians Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Battle Ram Wizard Baby Dragon Bowler Electro Wizard
Fireball
Goblin Gang Elite Barbarians Battle Ram Wizard Baby Dragon Bowler Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Elite Barbarians Battle Ram Wizard Baby Dragon Bowler Electro Wizard
Rocket
Elite Barbarians Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Battle Ram Baby Dragon Electro Wizard Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Battle Ram Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Baby Dragon Bowler
Elite Barbarians
Battle Ram Wizard The Log
Battle Ram
The Log Goblin Gang Elite Barbarians Baby Dragon Electro Wizard
Wizard
Elite Barbarians
Baby Dragon
Goblin Gang Battle Ram Bowler Electro Wizard
Bowler
Goblin Gang Baby Dragon The Log Electro Wizard
The Log
Battle Ram Elite Barbarians Bowler
Electro Wizard
Battle Ram Baby Dragon Bowler

Defense Synergies 1 10

Goblin Gang
The Log Electro Wizard
Elite Barbarians
Wizard The Log
Battle Ram
Wizard
Elite Barbarians The Log Electro Wizard
Baby Dragon
Bowler The Log
Bowler
The Log Baby Dragon Electro Wizard
The Log
Bowler Goblin Gang Elite Barbarians Wizard Baby Dragon Electro Wizard
Electro Wizard
Goblin Gang Wizard Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Baby Dragon The Log Electro Wizard
Elite Barbarians Goblin Gang The Log Electro Wizard
Goblin Gang Bowler Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang Bowler Electro Wizard
Elite Barbarians Bowler The Log
Goblin Gang Bowler The Log Baby Dragon Electro Wizard
Electro Wizard Goblin Gang Wizard Baby Dragon
Bowler Baby Dragon The Log Electro Wizard
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bowler Electro Wizard
Goblin Gang Electro Wizard Wizard Baby Dragon Bowler The Log
Goblin Gang Wizard Baby Dragon Electro Wizard
Bowler Goblin Gang Elite Barbarians Wizard The Log Electro Wizard
Wizard Bowler Goblin Gang Baby Dragon The Log Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Bowler The Log Electro Wizard
Wizard Goblin Gang Elite Barbarians Bowler Electro Wizard
Goblin Gang Elite Barbarians Wizard Baby Dragon Bowler The Log Electro Wizard
Wizard Baby Dragon The Log Bowler Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Wizard Bowler Elite Barbarians Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Bowler Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians Wizard Baby Dragon Bowler The Log
Goblin Gang Elite Barbarians Bowler The Log Electro Wizard
Goblin Gang Bowler Elite Barbarians The Log Electro Wizard
Goblin Gang Elite Barbarians Bowler
Wizard Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Elite Barbarians Bowler Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Baby Dragon The Log
Goblin Gang
Elite Barbarians Bowler
Elite Barbarians Bowler The Log Electro Wizard
Elite Barbarians Bowler Goblin Gang Wizard
Wizard Baby Dragon Bowler
Goblin Gang Elite Barbarians Electro Wizard Baby Dragon Bowler The Log
Bowler Elite Barbarians Wizard Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon Bowler The Log Electro Wizard
Baby Dragon The Log
The Log
Wizard Baby Dragon Bowler The Log
Wizard Baby Dragon
Wizard Baby Dragon Bowler The Log
The Log Wizard Baby Dragon Bowler
The Log Wizard
Goblin Gang Elite Barbarians Bowler Electro Wizard
Wizard Bowler The Log Electro Wizard
Wizard Baby Dragon
Elite Barbarians Baby Dragon Bowler The Log
Baby Dragon
Elite Barbarians Baby Dragon The Log
Wizard Baby Dragon Bowler The Log
Wizard Baby Dragon Bowler The Log
Wizard Baby Dragon Bowler The Log Electro Wizard
Wizard Baby Dragon Bowler The Log
Baby Dragon Bowler The Log
Wizard
Bowler The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Bowler
The Log Wizard Baby Dragon Bowler Electro Wizard
Wizard Baby Dragon Bowler The Log
Baby Dragon The Log
Elite Barbarians Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Elite Barbarians Bowler
Wizard The Log
Electro Wizard
Wizard Bowler The Log
Electro Wizard Goblin Gang
Wizard Baby Dragon Electro Wizard
The Log
Goblin Gang Wizard Baby Dragon Bowler Electro Wizard
The Log Wizard Baby Dragon Bowler
Elite Barbarians
Goblin Gang Elite Barbarians Baby Dragon Bowler The Log Electro Wizard
Electro Wizard
Baby Dragon Bowler The Log Electro Wizard

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