My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Inferno Dragon
Giant Snowball
Bomber Barbarians Hog Rider Inferno Dragon
Zap
Bomber Inferno Dragon
Barbarian Barrel
Bomber Barbarians
The Log
Bomber Barbarians Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Barbarians Hog Rider Inferno Dragon
Fireball
Bomber Barbarians Hog Rider Inferno Dragon
Poison
Bomber Barbarians
Lightning
Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Tornado Hog Rider Inferno Dragon Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider
Arrows
Hog Rider
Barbarians
Hog Rider
Hog Rider
Arrows The Log Bomber Barbarians Rocket Tornado
Rocket
Tornado Hog Rider
Tornado
Rocket Hog Rider The Log
The Log
Hog Rider Tornado
Inferno Dragon

Defense Synergies 1 8

Bomber
Tornado The Log
Arrows
Barbarians Tornado
Barbarians
Arrows
Hog Rider
Rocket
Tornado The Log
Tornado
Rocket Bomber Arrows The Log Inferno Dragon
The Log
Bomber Rocket Tornado Inferno Dragon
Inferno Dragon
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber The Log
Barbarians Inferno Dragon Bomber The Log
Barbarians Rocket Tornado Bomber Inferno Dragon
Barbarians Inferno Dragon Bomber
Bomber Arrows Barbarians Rocket Tornado The Log
Arrows Tornado The Log Bomber
Rocket Tornado Inferno Dragon Arrows
Rocket Arrows Barbarians The Log
Barbarians Inferno Dragon Tornado
Tornado Bomber Barbarians
Barbarians Bomber Arrows Tornado The Log
Arrows Inferno Dragon Tornado
Barbarians Bomber Rocket The Log
Bomber Rocket Arrows Barbarians Tornado The Log
Barbarians Inferno Dragon
Barbarians Rocket Tornado The Log Inferno Dragon
Barbarians Bomber Arrows Tornado
Arrows Bomber Barbarians Tornado The Log
Arrows Tornado The Log Bomber Barbarians Inferno Dragon
Barbarians Tornado Inferno Dragon
Bomber Arrows Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Bomber Arrows Rocket The Log Inferno Dragon
Barbarians Rocket The Log
Rocket Barbarians Tornado The Log
Barbarians Inferno Dragon
Arrows Rocket Tornado
Rocket Barbarians
Barbarians Inferno Dragon
Rocket Barbarians Tornado The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Rocket Arrows Barbarians Tornado The Log
Barbarians Rocket
Bomber Barbarians
Barbarians Bomber Rocket Tornado The Log Inferno Dragon
Arrows Bomber Barbarians The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows Tornado The Log
Rocket Arrows The Log
Arrows Barbarians Rocket The Log
Bomber Rocket Arrows The Log
Arrows Rocket Tornado
Bomber Arrows Tornado The Log
Arrows The Log Tornado
Arrows The Log Tornado
Rocket Tornado
Rocket Arrows Tornado The Log
Arrows Rocket Tornado
Rocket The Log
Arrows Rocket
Arrows The Log
Rocket Bomber Arrows The Log
Arrows Rocket The Log
Arrows Rocket Tornado
Bomber Rocket
Rocket Bomber Arrows The Log
Rocket Bomber Arrows Tornado The Log
Rocket The Log
Rocket Arrows Tornado
Rocket Tornado The Log
Rocket Arrows Barbarians The Log
Arrows Tornado The Log Bomber
Inferno Dragon
Arrows The Log Tornado
Arrows Tornado The Log
Rocket Arrows Tornado The Log
Arrows Tornado
Rocket
Bomber Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Barbarians Rocket
Rocket Arrows Tornado
Arrows The Log
Rocket
Arrows The Log Bomber
Rocket Arrows Tornado
Rocket Tornado The Log
Rocket Tornado
Rocket Tornado The Log

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