My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Barbarians Hog Rider Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Barbarians Valkyrie Witch Ice Wizard
The Log
Bomber Barbarians Hog Rider Witch
Earthquake
Bomber Barbarians Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Barbarians Valkyrie Hog Rider Witch Ice Wizard
Fireball
Bomber Barbarians Hog Rider Witch Ice Wizard
Poison
Bomber Barbarians Witch Ice Wizard
Lightning
Valkyrie Witch Ice Wizard
Rocket
Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Ice Wizard Valkyrie Hog Rider Freeze Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Ice Wizard Valkyrie

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider
Arrows
Hog Rider Freeze
Barbarians
Hog Rider
Valkyrie
Hog Rider Bomber Witch
Hog Rider
Arrows Valkyrie Freeze Bomber Barbarians Witch
Freeze
Hog Rider Arrows
Witch
Valkyrie Hog Rider
Ice Wizard

Defense Synergies 0 8

Bomber
Valkyrie
Arrows
Barbarians Valkyrie Ice Wizard
Barbarians
Arrows
Valkyrie
Bomber Arrows Freeze Witch Ice Wizard
Hog Rider
Freeze
Valkyrie
Witch
Valkyrie Ice Wizard
Ice Wizard
Arrows Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie
Barbarians Bomber Valkyrie Witch Ice Wizard
Barbarians Witch Bomber Valkyrie Freeze Ice Wizard
Barbarians Witch Bomber Valkyrie Ice Wizard
Bomber Arrows Barbarians Valkyrie
Arrows Freeze Bomber Valkyrie Ice Wizard
Arrows Freeze Witch Ice Wizard
Arrows Barbarians Valkyrie
Barbarians Witch Ice Wizard
Bomber Barbarians Valkyrie Ice Wizard
Barbarians Valkyrie Witch Ice Wizard Bomber Arrows Freeze
Arrows Witch Ice Wizard
Barbarians Bomber Valkyrie Freeze Witch Ice Wizard
Bomber Valkyrie Arrows Barbarians Freeze Witch
Barbarians
Barbarians Freeze
Barbarians Bomber Arrows Valkyrie Witch
Arrows Bomber Barbarians Valkyrie Witch Ice Wizard
Arrows Valkyrie Freeze Witch Bomber Barbarians Ice Wizard
Barbarians
Bomber Valkyrie Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch
Bomber Arrows Valkyrie
Barbarians Valkyrie Witch
Valkyrie Barbarians
Barbarians Valkyrie Witch
Arrows Freeze Witch Ice Wizard
Barbarians Valkyrie Witch Ice Wizard
Barbarians Valkyrie
Freeze Barbarians Valkyrie Witch
Witch Barbarians
Barbarians Valkyrie Witch
Arrows Barbarians Valkyrie
Barbarians Valkyrie Witch
Bomber Barbarians Valkyrie Witch
Barbarians Witch Bomber Valkyrie Freeze
Arrows Valkyrie Bomber Barbarians Freeze Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Ice Wizard
Arrows
Arrows Barbarians Valkyrie Freeze
Bomber Arrows Valkyrie
Arrows Freeze Witch Ice Wizard
Bomber Arrows Witch
Arrows Freeze Ice Wizard
Arrows
Arrows Valkyrie
Arrows
Arrows Freeze
Arrows
Bomber Arrows Witch
Arrows
Arrows Freeze
Bomber
Bomber Arrows
Bomber Arrows Valkyrie Witch
Arrows
Arrows Barbarians
Arrows Freeze Bomber Valkyrie Witch Ice Wizard
Witch
Arrows Witch Ice Wizard
Arrows Witch
Arrows
Arrows Witch Ice Wizard
Freeze Witch
Bomber Arrows
Arrows Freeze
Arrows
Barbarians Freeze Witch
Arrows Witch Ice Wizard
Freeze
Arrows
Valkyrie
Arrows Bomber
Arrows
Freeze Witch
Witch
Freeze Witch

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