My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army Prince
Giant Snowball
Bomber Hog Rider Skeleton Army Baby Dragon
Zap
Bomber Skeleton Army Prince
Barbarian Barrel
Bomber Tesla Skeleton Army
The Log
Bomber Hog Rider Skeleton Army Prince
Earthquake
Bomber Tesla Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Hog Rider Skeleton Army Baby Dragon Prince
Fireball
Bomber Tesla Hog Rider Skeleton Army Baby Dragon
Poison
Bomber Skeleton Army
Lightning
Tesla Baby Dragon Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Skeleton Army Tesla Fireball Hog Rider Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bomber Skeleton Army Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Baby Dragon Prince
Tesla
Fireball
Hog Rider Mirror Baby Dragon
Hog Rider
Fireball Bomber Mirror Baby Dragon Prince
Mirror
Fireball Hog Rider Skeleton Army
Skeleton Army
Mirror
Baby Dragon
Bomber Fireball Hog Rider Prince
Prince
Bomber Hog Rider Baby Dragon

Defense Synergies 3 7

Bomber
Tesla
Tesla
Mirror Bomber Fireball Skeleton Army Baby Dragon Prince
Fireball
Mirror Tesla
Hog Rider
Mirror
Tesla Fireball Skeleton Army
Skeleton Army
Mirror Tesla Prince
Baby Dragon
Tesla Prince
Prince
Tesla Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Baby Dragon
Skeleton Army Bomber Tesla Prince
Tesla Skeleton Army Prince Bomber
Tesla Skeleton Army Prince Bomber
Bomber Fireball Skeleton Army Prince
Fireball Skeleton Army Bomber Tesla Baby Dragon
Tesla Fireball Baby Dragon
Tesla Fireball Baby Dragon
Tesla Skeleton Army Prince
Skeleton Army Bomber Tesla Prince
Skeleton Army Bomber Tesla Fireball Baby Dragon
Tesla Fireball Baby Dragon
Tesla Skeleton Army Prince Bomber Fireball
Bomber Fireball Skeleton Army Tesla Baby Dragon Prince
Skeleton Army Tesla Prince
Skeleton Army Tesla Fireball Prince
Tesla Bomber Fireball Skeleton Army Prince
Tesla Fireball Bomber Skeleton Army Baby Dragon Prince
Baby Dragon Bomber Tesla Fireball
Tesla Prince
Bomber Skeleton Army Tesla Fireball Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball Prince
Fireball Bomber Tesla Baby Dragon Prince
Skeleton Army Prince
Skeleton Army Prince Tesla Fireball
Tesla Skeleton Army Prince
Fireball Tesla Baby Dragon
Skeleton Army Prince Tesla Fireball
Tesla Skeleton Army Prince
Fireball Skeleton Army Baby Dragon Prince
Tesla Skeleton Army
Tesla Prince
Skeleton Army Fireball Prince
Skeleton Army Prince Tesla Fireball
Bomber Tesla Fireball Skeleton Army Baby Dragon
Tesla Skeleton Army Bomber Fireball Baby Dragon Prince
Bomber Tesla Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Prince
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Bomber Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Prince
Fireball Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber
Bomber Fireball Baby Dragon Prince
Bomber Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball
Prince
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball
Bomber Fireball
Fireball
Prince
Fireball
Fireball Skeleton Army Prince
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Prince
Bomber Fireball Baby Dragon
Fireball
Prince
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Prince

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