My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Musketeer Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Barbarians Tombstone Musketeer Hog Rider
Zap
Bomber Tombstone
Barbarian Barrel
Bomber Barbarians Tombstone Musketeer
The Log
Bomber Barbarians Tombstone Musketeer Hog Rider
Earthquake
Bomber Barbarians Tombstone Hog Rider Elixir Collector
Arrows
Bomber Tombstone
Royal Delivery
Bomber Barbarians Musketeer Hog Rider
Fireball
Bomber Barbarians Tombstone Musketeer Hog Rider Elixir Collector
Poison
Bomber Barbarians Tombstone Musketeer Elixir Collector
Lightning
Tombstone Musketeer Elixir Collector
Rocket
Barbarians Musketeer Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Elixir Collector Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tombstone Musketeer Hog Rider Freeze Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Tombstone Musketeer

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider
Arrows
Hog Rider Freeze
Barbarians
Hog Rider
Tombstone
Musketeer
Hog Rider
Hog Rider
Arrows Musketeer Freeze Bomber Barbarians
Elixir Collector
Freeze
Hog Rider Arrows

Defense Synergies 1 3

Bomber
Tombstone
Arrows
Barbarians Tombstone
Barbarians
Arrows
Tombstone
Musketeer Bomber Arrows
Musketeer
Tombstone
Hog Rider
Elixir Collector
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Musketeer
Barbarians Bomber Tombstone Musketeer
Barbarians Bomber Tombstone Musketeer Freeze
Barbarians Bomber Tombstone Musketeer
Bomber Arrows Barbarians Tombstone
Arrows Freeze Bomber Musketeer
Musketeer Arrows Tombstone Freeze
Arrows Barbarians Musketeer
Barbarians Tombstone Musketeer
Bomber Barbarians Musketeer
Barbarians Bomber Arrows Tombstone Musketeer Freeze
Arrows Musketeer
Barbarians Tombstone Bomber Musketeer Freeze
Bomber Arrows Barbarians Tombstone Freeze
Barbarians Tombstone
Barbarians Freeze
Barbarians Bomber Arrows Tombstone Musketeer
Arrows Tombstone Bomber Barbarians Musketeer
Arrows Freeze Bomber Barbarians Tombstone Musketeer
Barbarians Musketeer
Bomber Arrows Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone
Bomber Arrows Musketeer
Barbarians Tombstone Musketeer
Barbarians Musketeer
Barbarians Tombstone Musketeer
Arrows Musketeer Freeze
Barbarians Tombstone Musketeer
Barbarians
Freeze Barbarians Tombstone
Barbarians Tombstone Musketeer
Barbarians Tombstone Musketeer
Arrows Barbarians
Barbarians Tombstone
Bomber Barbarians Musketeer
Barbarians Tombstone Bomber Musketeer Freeze
Arrows Bomber Barbarians Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer Freeze
Bomber Arrows
Arrows Musketeer Freeze
Bomber Arrows Musketeer
Arrows Freeze
Arrows
Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer Freeze
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows Freeze
Bomber
Bomber Arrows Musketeer
Bomber Arrows
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Freeze Bomber
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Freeze
Bomber Arrows Musketeer
Arrows Freeze
Arrows
Barbarians Tombstone Musketeer Freeze
Arrows Musketeer
Freeze
Arrows
Musketeer
Arrows Bomber Musketeer
Arrows
Musketeer
Musketeer Freeze
Musketeer
Musketeer Freeze

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