My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Dark Prince P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Dark Prince
Giant Snowball
Bats Archers
Zap
Bats Archers Mortar Dark Prince
Barbarian Barrel
Archers Mortar Dark Prince Electro Wizard Magic Archer
The Log
Archers Dark Prince
Earthquake
Archers Mortar
Arrows
Bats Archers
Royal Delivery
Bats Archers Dark Prince P.E.K.K.A Electro Wizard Magic Archer
Fireball
Archers Mortar Electro Wizard Magic Archer
Poison
Bats Archers Mortar Electro Wizard Magic Archer
Lightning
Mortar Dark Prince Electro Wizard Magic Archer
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Mortar Dark Prince Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Arrows Mortar

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Dark Prince P.E.K.K.A
Archers
Arrows Mortar Dark Prince P.E.K.K.A
Arrows
P.E.K.K.A Archers Mortar Dark Prince
Mortar
Bats Archers Arrows Dark Prince
Dark Prince
Bats Archers Arrows Mortar Electro Wizard Magic Archer
P.E.K.K.A
Arrows Electro Wizard Magic Archer Bats Archers
Electro Wizard
P.E.K.K.A Dark Prince Magic Archer
Magic Archer
P.E.K.K.A Dark Prince Electro Wizard

Defense Synergies 0 16

Bats
Mortar Dark Prince P.E.K.K.A Electro Wizard
Archers
Mortar Dark Prince P.E.K.K.A Electro Wizard
Arrows
Mortar Dark Prince P.E.K.K.A
Mortar
Bats Archers Arrows Electro Wizard
Dark Prince
Bats Archers Arrows Electro Wizard Magic Archer
P.E.K.K.A
Bats Archers Arrows Electro Wizard
Electro Wizard
Bats Archers Mortar Dark Prince P.E.K.K.A Magic Archer
Magic Archer
Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Electro Wizard Magic Archer
P.E.K.K.A Bats Mortar Dark Prince Electro Wizard
Mortar P.E.K.K.A Bats Archers Dark Prince Electro Wizard
P.E.K.K.A Bats Mortar Dark Prince Electro Wizard
Arrows Dark Prince P.E.K.K.A
Arrows Bats Archers Dark Prince Electro Wizard Magic Archer
Bats Electro Wizard Archers Arrows Mortar Magic Archer
Arrows P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Mortar
Archers Dark Prince Electro Wizard
Bats Archers Electro Wizard Arrows Dark Prince Magic Archer
Arrows Bats Archers Electro Wizard Magic Archer
Mortar P.E.K.K.A Bats Dark Prince Electro Wizard
Bats Arrows Mortar Dark Prince P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Mortar Electro Wizard
Mortar P.E.K.K.A Electro Wizard
Bats Arrows Mortar Dark Prince P.E.K.K.A Electro Wizard
Arrows Mortar Bats Archers Dark Prince Electro Wizard Magic Archer
Arrows Mortar Bats Archers Dark Prince Electro Wizard Magic Archer
P.E.K.K.A Mortar Electro Wizard
Dark Prince Bats Archers Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Archers Arrows Mortar Magic Archer
P.E.K.K.A Bats Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Dark Prince
Arrows Bats Archers Electro Wizard Magic Archer
Dark Prince P.E.K.K.A Bats Archers Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Bats Mortar Dark Prince Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Arrows Dark Prince Electro Wizard
Dark Prince P.E.K.K.A
Archers Magic Archer
Electro Wizard Bats Archers Mortar Dark Prince P.E.K.K.A Magic Archer
Bats Arrows Archers Dark Prince P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Mortar
Arrows Mortar Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Dark Prince
Arrows Mortar Dark Prince Magic Archer
Arrows Bats Magic Archer
Archers Arrows Mortar Magic Archer
Arrows Magic Archer
Arrows Mortar
Bats Electro Wizard
Arrows Mortar Dark Prince Electro Wizard Magic Archer
Archers Arrows Magic Archer
Mortar Magic Archer
Arrows Mortar Magic Archer
Arrows Mortar Magic Archer
Arrows Mortar Magic Archer
Magic Archer Arrows Mortar
Arrows Mortar
Bats
Archers Arrows Mortar Dark Prince Electro Wizard Magic Archer
Arrows Mortar Magic Archer
Magic Archer
Arrows
Arrows Mortar
Arrows Mortar Dark Prince Magic Archer
Arrows Mortar Electro Wizard Magic Archer
Arrows Mortar Magic Archer
Arrows Mortar Magic Archer
Bats Archers Arrows Electro Wizard Magic Archer
Electro Wizard Bats
Arrows Mortar Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer
Electro Wizard Bats Archers Dark Prince Magic Archer
Archers Arrows Electro Wizard Magic Archer
Arrows
Dark Prince Electro Wizard Magic Archer
Arrows Mortar Magic Archer
Arrows
Dark Prince P.E.K.K.A
Bats Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
Mortar Dark Prince Electro Wizard Magic Archer

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